Plenty of games, especially strategy and simulator games, have game mechanics related to politics or economics. From Recettear’s “Capitalism Ho!” to Hearts of Iron 4’s focus trees, political descriptions can be added to flavor game mechanics, and because different game devs have endless variation in personal worldviews, these additions can be absurdly bad at times. Even if the mechanic itself is good, it can have dunk-worthy labelling. Post the worst that you can think of, even if they come from an otherwise great game.

I’ll start: In Civilization VI, different government types you choose have different slots for policy cards, which let you select political policy bonuses for your civilization. In the modern age, two of the government types you can choose are “Democracy” and “Communism”. Already this is liberal drivel conflating Communism with non-democracy and “authoritarianism”. But the policy slots for these governments are even dumber, as Democracy gets more “diplomatic” and “economic” policies, and Communism gets more “millitary” policies. Famously, America and the west (clearly what Democracy is inspired by) never destabilized the world with arms manufactoring and invasions, I guess.

68 points

CIV is hardcore lib “love knows no bounds” utopia from the 90s, except when they made fascism the requirement for Mount Rushmore that was good

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that was civ3 right? very funny effect, the same as nuclear BJP ghandi

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10 points

4

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12 points

also the last civ with Mao tse tung :(

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55 points

In civ, the base mechanics enforce the idea that nationalist countries are natural eternal beings that have existed throughout history

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Cleopatra, clear leader of the westphalian state of Egypt.

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7 points

On the other hand, 6000 years of Stalin in civ 1 seems pretty good. I wonder how many times he would try to resign.

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Every game that takes place in a feudal setting has people buying shit with gold coins even though most feudal societies didn’t even have a formalized money economy. Tax-in-kind was a thing for most feudal societies. Peasants weren’t giving their one (1) gold coin to the tax collector.

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26 points

Plenty of those games have quests to do for gold, I figure just cut out the gold and have quests unlock more of the shop’s gear for you rather than pay for it. You could even just rename gold to influence points or something, that way the devs could still have the players spend an amount of things for an amount of something else.

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The Rogue Trader CRPG was a little like this (for different reasons, obviously) - your wealth was immeasurable, but purchasing things involves your reputation with a faction and an abstraction of the degree of your wealth.

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19 points

The ttrpg it was based on also had this mechanic. Only extreme material investments, like equipping a regiment with plasma guns, put a dent in your profit factor

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10 points

I liked the way Ys VIII did it, there’s no money to collect since you’re stuck on a desert island, so to buy new stuff and upgrade it you just gather resources. There’s a storyline reason for it, but something like that could be implemented in any other game to have a system that doesn’t directly involve gathering money.

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9 points
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Deleted by creator
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19 points

This really pisses me off about Disney’s Robin Hood lol.

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I think we can give the kids movie from the 70s a pass.

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13 points

the player is never the peasant though, the way most games in these settings are played is from perspectives of the kinds of people that interfaced with the economy through coinage. mercenaries, adventurers, rulers, urban traders, in a ‘real’ premodern economy these are small proportions of the population, but they were also first in line for interacting with a monetary economy.

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4 points
*

I’m also annoyed by the fact default* currency even is gold coin in nearly all the games, especially with prices of some trvial commodities going into dozens and hundreds of gold coins. In real world medieval period they weren’t even in open circulation for most of the time and barely any country even released the gold coins in significant numbers. Not even the big scale trade and finance were done in gold even theoretically on paper, the usual unit was certain weight in silver. Even the games that do have silver and copper coins do it bad like WoW or paper Warhammer Fantasy where gold is soon the only used coin and in hundreds and thousands.

*Some games go for specific currency, like Elder Scrolls game having septims (which is big and heavy and prices are high so gold is apparently pretty much worthless in Tamriel) which leads to even funier things like when you loot an ancient ruins where nobody living came in for thousand years only to find a lot of currency which was at first emitted 500 years ago. Though arguably Tiber Septim using Dragon Break to put money with his face everywhere in Tamriel is both in character and canonically at least possible.

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41 points

In Fable 3, all your political decisions as a monarch come down to “Do X or Y” based on what your advisors tell you. X is either ‘do nothing’ or ‘do something reasonable as opposed to Y’ and Y is the worst thing you can think of.

For example, one decision is “what do we do with all the poor children on the streets, of which you were once a part of?” and X is OPEN A SCHOOL while Y is INSTATE CHILD LABOR FOR THE CAPITALIST WORMTONGUE FIGURE.

Much nuance.

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Peter Molyneux is both a visionary and a hack. He’s been trying to make “the game where your choices have consequences and real moral dilemmas” for decades now, and every time he tries it fails in a different way.

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22 points

As long as you ignore his own hype, he makes some of the weirdest and interesting games. I still like Black And White because of this. A true “missed the moon and landed among the stars” guy.

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17 points
*

He made some awesome games in the 90s. Populous, Syndicate, Theme Park, Magic Carpet, Dungeon Keeper, etc.

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Black and white is so weird and cool. Nothing like it. I love it

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9 points

Nah, he is just a hack that got lucky once.

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23 points

Also, the best way to win the game is to amass a lot of property and be a landlord who charges high rent. People will start hating you (

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18 points

If my landlord dropped my rent to pennies because they had enough money I’d be hard pressed to hate them personally rather than as representatives of the class

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10 points

Fable 3 taught me that there’s no point collecting rent from the poor, because they have no money, so you should set their rent to zero so everyone loves you while making the rich pay double to give you a fat treasury. It also taught me that every public works project can be funded easily if the state just takes ownership of all land and housing.

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Monarcho-communism

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35 points
Infamous

where the good playthrough inevitable involves helping the cops expand their influence

frostpunk

Somehow using propaganda is more evil than child labour, also the religion gov got treated with kid gloves :::

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Frostpunk’s endings are all but at what cost?! lol

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It literally says “the city survived but was it worth it” if you “cross the line”

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15 points

I made it through with only one scripted death that happened because I built a state newspaper office and some guy was just really angry about that, and it still did that “wAs tHiS pAtH wOrTh tHe CoSt” shit. Like everyone is happy, healthy, alive, and the only loss was one asshole who got mad about a state owned printing press for ??? reasons, this is literally the best possible situation they could possibly be in.

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Plus you’ve automated all the dangerous mining jobs with robots but at what cooooost

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you avoided all moral compromises and were a shining example of humanity but how dare you accomplish that with a state run printing press. how dare you

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The way the religious government was treated is weird. The really bad parts are treated too nicely and the bad but not remotely as bad as historical examples too harshly. Apparently if I declare food horders and murderers as sinners to be violently punished (in the middle of a famine apocalypse) that’s roughly as bad as becoming god emperor and doing unthinkable things for power.

Yeah, just killing the bastards would have been less cruel, but when people do that you said they’re evil anyways! Make up your mind Frostpunk.

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2 points

To be fair on Infamous, the cops are marginally better than the doomsday cult full of mass murderers.

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1 point

Sure but can you say the same for infamous 2, and second son?

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