my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
From what I’ve seen, people who focus on things like “bullet sponginess” and “god tier” generally don’t like it. People who don’t care as much about stuff like that and look for worldbuilding and story love it.
Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don’t play Cyberpunk because it has perfect gameplay, you play it because of the world they built.
‘perfect worldbuilding’ is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it’s the bare minimum. it’s good you enjoyed it but admittedly the bar you have is very low
Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it’s going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That’s just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody’s business.
Doesn’t seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.
A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.
yes, my point proven exactly. If you go in hyper critical looking for things wrong with it, you’re going to find things wrong with it. It’s so much fun to focus on those things, refuse to play it (or buy then return after 2 hours saying it’s shit), and then continue to complain online.
I’ve played 3 full playthroughs since release, and as someone who doesn’t even know what bullet sponginess is - I’ve had a blast with the game. Being hyper critical and having ultra high expectations is a sure fire way to make sure you enjoy a lot less in life.
i beat the game 30+ hours first week of release. i gave it a full hearted chance. youre telling me im being nitpicky by saying the combat is an unbalanced mess?
It’s an above average game. If you want a faced paced shooter it’s not what you are looking for… if you are looking for a game with a lively world, interesting characters and story telling, with some shooting attached, this game is awesome
Easily an 8/10 in it’s current state. If you just want to shoot stuff and nothing else play something like doom eternal.
It’s only shit if you suck at games. The game plays fine. Could it be improved? Sure. Is it shit? No.
I’m about 6 hours in on the dlc, I had a level 37 cyberdeck build I used going into it, playing on normal difficulty…I’m pretty godly, but the cyberdeck builds have always been OP. The rebalanced skill trees encourage you to max out 2-3 stats and dump the rest. All in all, the game finally feels like what was promised at launch. I respecced into a couple other build types just to try them out, I REALLY enjoy the combat with the blades, I felt like a futuristic cyber samurai. All in all, I’m really enjoying it, crank up the difficulty if you want more of a challenge for sure. Not sure if it was worth a total of $90 us, and a three year wait after release for a completed game, but so far I’m really liking it. The dlc gives me escape from New York crossed with new Vegas vibes. Try it again with the free update and decide from there, if you like the gameplay, then totally get phantom liberty!
Idk if I would recommend it at $90, but right now the base game and expansion are bundled for $60.70 on steam.
It sucks for the pre-order customers that what they really got was 3 years of early access, but for someone jumping in right now, that’s a solid deal.
In my opinion it’s not, the gameplay is still terrible and the writing nothing special.
Lol you’ve been downvoted for sharing your opinion after specifically being asked to do so. Also not a single person at the time I write this has provided a reason for why the game is good in their opinion. Great thread!
Here’s my opinion: The story is good and the characters are great. I really do feel a connection with the characters and empathise with them. The world feels real but also cinematic. I recall a time where I found myself amongst oil derrigs and there was fog all around lit up with a blue tinge. It was amazing, beautiful, and scary because I was expecting someone to jump out at any time and start firing but it was just me, wandering through the mud, alone at midnight.
I never fast travel, I always walk or drive to my next location, and it’s a great experience every time. If I’m driving there is kickass music to listen to, and if I’m walking I see the NPCs going about their daily sidewalk vomit.
I added mods to up the damage, so a fight feels very dangerous. I can kill in a second with my sword, but I can also die in a second from a few bullets. Fights don’t usually last very long but they are intense.
It’s definitely a great game (now) and worth the time. It does well at immersion, at always having another thing to do, at having meaningful choices, ad at depicting the world.
I definitely agree with the no fast travel thing…the scenery is just so fucking pretty, though I do find myself road raging a lot!
Personally I enjoyed the gameplay and found the writing to be so so with some really good moments and some awkward and awful ones (River hitting on a female V, I was with Judy and was frosty with him at every opportunity and he still went on as if I was leading him on. Like MF I could not have been clearer.)
your example is so funny cause if i asked my female friends rhatd be accurate lol
Yeah my wife was watching and was like ‘Yup, accurate.’
That and the Netrunner at the Afterlife saying ‘Good girl’ after returning a job made my skin crawl.
I’m still cut that the only male romance option for female V is a cop, and a creep on top of it
They may have changed it, but I recall the romances were entirely dependent on which voice you chose. Genitalia didn’t matter. So you can theoretically make a feminine V with the male voice if you want those male on male options.
I’ve played through it twice after the sale around the release of Edgerunners. Had a great time. I loved the story and I got completely absorbed into the world. I just played after the 2.0 updated and the game seems even more fun now, at least at high level. So yeah, it’s good now and it was good a year ago. There’s still some bugs every now and then, but most of them are just “charming” bugs like cars getting launched, spawning in wrong places, etc. Taste is personal though, maybe RPG diehards or something might not like it.
honestly in my opinion, at least on PC, cyberpunks always been pretty good, now it’s better
This was true for so many people but somehow I never saw a bug on PC Cyberpunk.
This. I rarely if ever saw a bug, even on release.
My gripes with the game had more to do with the features we were missing: a metro system, character customisation (hair stylist, tattoo artists, visible cyberware modification, cyberpsychosis, car customisation…), a gang reputation system, meaningful lifepath repercussions, like being able to join a gang as a streetkid, or own a cool car/apartment as corpo, or have your own custom tricked out car as a nomad…
The game feels much better than it did - driving was not great at release, and the perks you unlock now actually feel impactful and meaningful, but I still would have liked some of those features included.