It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.
Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.
If the game’s net code is good, you shouldn’t have to lead or trail. But yeah, it’s annoying not being able to see it.
Perhaps they don’t want you to know how shit their servers are lol
Because they hired UI/UX people who aren’t very technical and they told them that red numbers and technical jargon makes people sad.
So the product manager who’s never played the game decides to drop it along with anything else the UI/UX and Marketing people say they don’t like.
The actual developer and artists argue otherwise, but they get told that they’re “not the target market”, because they have… opinions.
So they release the game and nobody buys it. The product manager then shifts from talking about day 1 sales to how they’re influencing the industry and the game’s success will be felt wider than just sales figures while quietly finding another project in its infancy to attach to.
The UX/UI people are floating in the company so they’re already on the new project saying that “umm ya’know I don’t really get… modding or servahs”
The developers are told the failure is their fault and they need to fix it and the artists are told to come up with 6 new character designs that are contractually sourced from the latest collaboration with Peppa Pig and have strict requirements where Peppa Pig can’t be shown in the same room as Sal the big mean butcher at the same time.
And that’s the story of Concord.
(and why you don’t get pings anymore)
Probably for the same reason modern cars don’t have an oil pressure sensor these days. Too many users don’t know how to parse the information.
I don’t really believe that. For either of them. You don’t have to be a computer expert to know that high ping is bad, and you don’t have to be a mechanic to know that the oil pressure gauge moving away from the middle of its range means something serious is going wrong. I think it’s because corporations don’t want us to understand what’s going on when things go wrong, not because people would be incapable of understanding if given the information.
Pretty much all cars have an oil pressure switch these days. Meaning once the oil pressure goes above a certain threshold the oil pressure gauge goes to the good range. It doesn’t move until the oil pressure drops below that threshold. Essentially it hides the actual oil pressure, which can fluctuate based on RPM, temperature, wear, and oil used. I don’t know how many times I’ve had friends, family, or coworkers think they have a problem because their oil pressure is moving while driving, or it’s at a different but perfectly fine part of the gauge.
I don’t think people are incapable of understanding. I think they don’t bother to try or have the time to.
People seeing something unusual and checking to see if it’s enough to be concerning is a good thing, even if it’s not actually a problem. I think people have formed a habit of not bothering to try because they have had the tools to learn things for themselves hidden from them, and we should be blaming it on the people doing the hiding, not blowing it off as people these days being magically different from how people used to be somehow.
It just adds to player frustration with no benefit to 99% of the player base who wouldn’t do anything with that information anyway
The other 1% would do a trace route anyway
Though I do appreciate knowing which server to join
If I can see that it isn’t lag then how am I supposed to blame lag when I fuck up?