11 points

I will start. I want to see a game that mashes factory building with either FPS or RTS, where one or more players create a supply chain inside a zone/factory and the other one or more players utilise the ammo, weapons, vehicle etc.

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2 points

I think I’ve seen Orbital Potato on YouTube cover a few games that might come close to that idea

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4 points

Space engineers?

One team gathers resources and processes the resources, the other flys around in a ship blowing crap up.

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2 points

Wasnt there a starship troopers game that was pretty close to this? Swear I saw a jackfrags video on a game like this.

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5 points

Factorio can be that if you play pvp with a mod that allows you to build and control units like an rts

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6 points

This sort of sounds like Foxhole

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4 points

I was also thinking that. Long term battles simulated to the point of working on supply chain

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3 points

Thank you for your suggestion. I’ve looked at this and it is really very close to what I was thinking.

I bought it and I will play it this weekend.

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2 points

Fallout 5

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Basically Dwarf Fortress, but sci-fi, with space travel and with really good 3D graphics.

An overly complicated simulation of an entire universe where I can do anything that the game’s laws of physics allow me to do. Particularly, I dream of a game where you can fulfil Star Trek fantasies of solving convoluted problems with equally convoluted solutions; but without it being a pre-programmed option. (“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”)

Fake physics that allow for real fake science and engineering.

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2 points

Rimworld with the starship mod?

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Close, but RimWorld’s mechanics are nowhere near the complexity, even with mods. And I don’t just mean with how many different types of rocks and trees exist. I’ve gotten as close to a DF-like experience + the space travel part, but it’s still like 1/4 of the full experience.

Although it’s moddable, which boosts it’s playability a bit more. I’ve played more RimWorld than DF at this point.

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1 point

“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”

PULSAR: Lost Colony kinda has this.

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5 points

Kerbal Space Program crossed with a procedurally generated aerial dogfighting game

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2 points

I don’t think space battles are anywhere near as exciting when you have to deal with realistic orbital mechanics!

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2 points

Yeah, you’re right. Science can be so fickle sometimes

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24 points
*

Hmmm, quite hard to choose. I would say an anticapitalist game. Most of game focus on growing, gaining power and i never saw an game that has horizontal power hard coded to its bone.

For example : city skyline unlock new building based on population threesold. The city development is geared toward growing, expanding and creating new job. That’s bad. We can’t live in this kind of world anymore and yet we fail to imagime something different.

Can’t we imagine a new economical system and set up new variable ? Or a game that go beyond the scope of heroes’s story ? Why should we be special ?

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18 points

Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.

There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.

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8 points

Terra Nil is a great game. It’s really chill and relaxing.

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4 points

True as Sim City where the end result it a big city without nature., nor landscape. :)

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11 points
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Terra Nil

You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.

There are also games like Stranded: Alien Dawn (which is sort of a mashup of Kenshi and Rimworld) where you are not supposed to be growing, you are supposed to either reach an equilibrium and live there sustainably, or escape/ leave.

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2 points

Yeah, those game are great. Stranded, will look that. There is also Eco. And i would add getting over it :)

Another economical system ? Let’s say universal income, bank of time ? Libre currency ? An anarchy system with several democraty system and quadratic vote ? A shared decision along other mayors (players) ? I’m willing to explore those ideas where the idea of grow is simply erased along infinite ressource. Basnished is somewhat close to it as resources are limited.

Something that follow GIEC’s recommendation where building the biggest city will result a game over and economic collapse.

Horizontality skill system. Veloren try to do that but it’s not what i’m seeking. Maybe soul game are closer as you learn how to be better instead of using skill, weapon, armor ? It would erase the experience point in rpg system. There is no grow. You are just a human with the same set as everyone. No better armor, no new skills. So you can be killed by a new player.

Collaborative game instead competitive one . There are lot ideas to explore as relationship. :)

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