Drunken Master Monk: Ok now my turn
“What do you think you’re doing?!”
“Uh… Fighting?”
Fighter: when you absolutely refuse to choose between almost childishly simple and OP to the point of making the gods themselves uneasy 😂
So if we calculate them with a greatsword, that would mean they do 36xd6+90 damage or 216 damage on average.
Or less than a lvl3 Fireball that hits 8 creatures, lol.
And if you can hit 8 creatures with a single fireball, then everyone involved is getting exactly what they deserve.
Now see what a wizard has to do to do all that to a single target.
Katherine’s Unfailing Missiles.
Level 9 spell. [Wiz]
Components: S,V
Casting time: Instantaneous
Range: Medium (up to 200’)
This spell functions as Magic Missile, but the caster gets 3 “lances” they can cast at a single target or up to 3 targets in a 30° cone. There is no saving throw. If the target is visible to the caster they are hit. Each lance does 17d6+1 points of damage evenly divided between Force damage, and Sonic Damage. (This will hit anything with at least half damage, as it’s basically impossible to be immune to both at the same time)
This is the first 9th level spell that I created
You forget savage attacker which rolls twice and picks the highest roll for each attack. All fighters pick savage attacker.
Edit: Oh nevermind I looked it up and it looks like I completed Baldur’s Gate 3 as a fighter and never realized that feat only does that once per turn lol
So in game does this just look like the fighter is attacking ultra fast in a single turn?
Which drives home the point that fighters aren’t limited by the normal rules of reality.
High level characters are on the path to becoming demigods. That’s just an underlying assumption of the mechanics.
Remember that a lot of stuff, especially attacks, are abstracted in the rules. An attack roll isn’t necessarily a single swing of a weapon, and a single swing isn’t necessarily just one attack roll. It’s more of a measure of how effective your attack(s) is/are within a given timeframe.