Doesn’t everyone call them bullet heaven games?
I like auto-shooter. It makes the connection with auto clickers, and they are both games you play with your brain turned off and a lot of crap is flying around on the screen for spectacle
Survivor-like or something. Developers already name all their clones “Survivors”.
It’s definitely not a “rouguelike” because it lacks the number one important aspect of either roguelikes (or rogue lites ) which is random generation.
It’s not really bullet hell because while the enemies can shoot the focus is not on dodging bullets but on finding any viable way to manage the hoard, which could involve kiting or tanking, dependant on your build.
So what common elements does the genre have, if we look at games like Vampire Survivors and Brotato?
- Victory is defined not by achieving a set objective, but on surviving a fixed time or number of waves
- Shooting is automatic (you don’t have to fire, only move)
- Camera is usually top-down to help with visibility
So maybe:
2D Wave-Survival Autoshooter
RBH - Reverse Bullet Hell