169 points

Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

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91 points

When you quit the game, you lose. When the game quits instead, you win.

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44 points

In Russia the game quits you.

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43 points

Summoning Salt has a great video about it, if you have 2 hours to kill.

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20 points
*

I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.

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12 points

Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

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25 points

More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.

So, true. The game is infinite unless you screw up and die

eta: timestamped link

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22 points
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No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.

however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game

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2 points
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Fittingly, hacking the system to one’s advantage is part of the Russian mindset too.

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56 points

Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

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30 points
*

Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.

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5 points

Is the new build coop yet? I wanna work a farm with the homies.

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4 points

Sadly it is not.

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10 points

Kenshi also doesn’t really have a ‘win’ state.

Lots of other sandbox style games as well.

Can you ‘win’ Caves of Qud? Or just… not die lol?

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4 points

Qud has an ending now, it came with the 1.0 update.

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1 point

Ah! Did not know that, thanks!

I’ll have to give it another spin.

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5 points

Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

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3 points

right up until redacted and suddenly it’s reeeaaaal difficult to find a way to end the game, because dying isn’t an option if you didn’t prepare for it XD

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1 point

I found one of those genies that multiply in someone’s multiplayer room.

I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.

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3 points

I’m always here for DF talk. Aquifer and active volcano remains a favourite

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4 points

Oh man I used to hate aquifers. They’re more manageable in the latest version but I still don’t find myself enjoying it as a resource.

Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

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2 points

I somehow became unable to lose, getting FPS death instead, and was forced to quit.

I am a failure.

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2 points

Back in the day we disabled thermal calculation and used DFHack to clean up items.

Not sure how well the Steam version addresses this.

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44 points

Weren’t high score games a staple of arcades long before tetris?

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17 points

The whole reason to put ASS in the scoreboard, so yes.

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4 points

I am ASS.

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7 points

Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.

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It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

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19 points

Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.

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8 points

This description of capitalism perfectly reflects soviet communism as well, tho

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6 points
*

Truly, reaching singularity is the end goal

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Tetris as a commentary on transhumanism.

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4 points

the ending is basically just going so far that the game stops working.

Seems even more appropriate for a game from the Soviet Union.

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0 points

you do realise that are hundreds of Tetris games where you can play endlessly?!?

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6 points
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Virtually endlessly. What they’re talking about is, AFAIK, the actual original (not actually original, but NES) Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.

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5 points

they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.

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4 points

original Tetris was made on Electronika 60, very few people played that version.

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31 points
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A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

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