Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.
I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.
Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol
More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.
So, true. The game is infinite unless you screw up and die
eta: timestamped link
No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.
however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game
Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.
Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.
Kenshi also doesn’t really have a ‘win’ state.
Lots of other sandbox style games as well.
Can you ‘win’ Caves of Qud? Or just… not die lol?
Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.
right up until redacted and suddenly it’s reeeaaaal difficult to find a way to end the game, because dying isn’t an option if you didn’t prepare for it XD
I found one of those genies that multiply in someone’s multiplayer room.
I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.
I’m always here for DF talk. Aquifer and active volcano remains a favourite
I somehow became unable to lose, getting FPS death instead, and was forced to quit.
I am a failure.
Weren’t high score games a staple of arcades long before tetris?
Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.
you do realise that are hundreds of Tetris games where you can play endlessly?!?
Virtually endlessly. What they’re talking about is, AFAIK, the actual original (not actually original, but NES) Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.
they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.
original Tetris was made on Electronika 60, very few people played that version.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.