You know, like McDowells. I don’t actually care what color my shells are. There are principals involved. Principalities!
Edit: Some salty commenters here. This isn’t my graph, just one I grabbed. Notes aren’t mine.
I’m a huge proponent for inflation adjusted livable minimum wage- which should be close to $30 an hour these days. Also hugely worried about our housing cost trends.
I’m only pointing out that expecting games to cost 40-60 for life is a little silly- yall still paying $.10 for a loaf of bread? I remember when games inched from $40 to $60 and everyone lost their minds- no one complains about it anymore. Don’t wanna pay retail? Wait for sales, bundles, used copies.
Okay, but now do housing and groceries and you’ll see why people don’t have extra money laying around for another Nintendo and its Mario kart.
Economics is significantly more complicated than a bar graph of inflation-adjusted video game price tags lol. Hell, even just value of each game in their respective release time period is more complicated than that. I doubt there’s anything unique to this new game (other racing games have done the open world thing several times starting like 15 years ago), but the kart racer genre itself was new back in the 90s.
This is a valuable way of seeing how prices have changed in different ways for different categories, just since 2000.
Why are TV’s listed as “100% cheaper”? I’m a little confused about that number.
Housing and groceries are part of the inflation…
Edit: seems the previous line might not apply to the US because insanity.
The real issue is that inflation only accounts hire much more things cost, but not the trend on salaries. If salaries and costs follow the same slope, you’re “even”. The problem is when costs increase at a faster rate than income.
Groceries (and energy costs) were excluded from inflation in the 1970s as politicians decided that they were “too volatile”.
Edit: these notes have been addressed in OP’s post
Note: Salary growth has outpaced inflation.
You know what else has outpaced inflation? The cost of living. Purchasing power for middle and lower class people is far less than what it used to be. “Inflation” doesn’t account for that.
this argument is so fucking dumb
Volume of video game sales has changed monstrously over the years as it moved from a niche hobby to mainstream
SNES Mario kart - 8.76 million copies sold worldwide Switch Mario kart 8 - 67.34 million copies sold world wide.
SNES mario kart (inflation adjusted) earnings - 1,095,000,000 Switch Mario kart earnings - 5,252,520,000
Game dev budgets have obviously exploded in that time and nintendo doesn’t disclose their budgets but on average its estimated snes titles got about 1-2 million and switch/wii u titles got 30ish million. That’s a sizable increase in development that wildly outpaces inflation, for sure, but their earnings obviously did too.
Also, people tend not to account for manufacturing drops. Cost to produce dropped dramatically when things moved from cartridges to optical formats. Dropped somewhat in the move to digital distribution, though not as much as you might think.
Removing significant printed instruction manuals helped, too. Printing has gotten really expensive over the last 30 years. Falcon 4.0 came with a spiral bound book written by an actual F-16 pilot, and it was basically an F-16 flight manual. Nobody expects that to ever happen again. Not with a base game, anyway. That game was about $53 at launch (going by the “Chips and Bits” ad toward the back of this old CGW magazine).
There’s a good $20-30 in reduced production costs that were never directly passed on to customers.
Snes carts were $20-60 not including license fees without the game. They also had a 100% markup at retail. Small 8GB switch carts are about $10 with $12, including licensing, and have a 40% markup. The take home for a publisher was $2-5 for snes and should be $18 for a switch game on the small cart on $60 at retail. Digital take home is $40. Comparing the take home price for the consumer is disingenuous. It is especially bad when we are not comparing to Gameboy and includes optical media when it is essentially free with the box.
The publishers are getting a minimum 9x more take home now on the expensive switch carts and licensing. Thr wiiu and ps4 were more like 11-12x with the ps5 and digital switch games even more. Those far outback inflation and even outback the increase in dev costs most of the time.
yes obviously
your pricing is higher when volume of sales is lower because you have to cover overheads and still make a profit.
When volume is significantly higher the pricing can be lower. You can still cover your overheads because even though you make less money per unit, you overall still can make the same amount (or in this case, 5x as much) because of the increased sales volume
The “need to increase prices” is motivated by several factors like a weak yen and remaining fear from the commercial failure of the Wii U but it’s primarily greed and hostility to consumers. Mario kart is the most successful nintendo game so it is not fair to use it solely as the metric but it is also not as if their other games all suffer and that they don’t make shitloads of cash; 11 billion last year and 12 billion the year before.
And those numbers don’t include companies that are commonly associated with by divested from nintendo like the Pokémon company, which made another 1.9 billion on top of that last year. And unlike many western AAA developers their development costs appear to be far more controlled, with estimates of 20-30 million per game vs something like Spider-Man 2 for the ps5, which was over 10x that at 315 million. According to the leaks the first Spider-Man game cost over 100 million to make and made 827 million back.
Games are also much easier to distribute now than they ever where, saving cost.
The cost ceiling for AAA games has increased, but no I’d say considering advancements in game engines and the power of personal computers the floor has never been cheaper (1 person can make a game in their free time for $0, even 3D).
If any were to embrace the lower-end(/minimalism, proven older techniques) you’d think it’d be this company, but now their releases are “only” 10-20GiB.
I don’t see Diddy Kong Racing on there which is really the only one you need anyway.
This doesn’t mean anything. Something only has as much value as the customer is willing to pay. People don’t want to pay more than $60 for most new games being released today and companies need to accept that.
Fuck what it cost years ago.
Same goes for everything else. You could make the same argument for cars and trucks which are now reaching $50k USD for base features. Still doesn’t matter. Still overpriced.
Let’s talk about what we’ve lost too. Games used to come as a complete edition. Now you get the game and it’s unplayable on the first day without an update and even then still has features broke, waiting for an update weeks or months later. Not to mention DLC.
The Mario part. You can copy the Kart part all day. They’ve been doing so since at least the 64. See:
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Diddy Kong Racing
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Crash Team Racing
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Burger King Pocketbike Racer
Let’s not forget SuperTuxKart!
I love tuxcart but I can never find anyone else playing? Is the player base just that small?
Crash Team Racing Nitro-Fueled: A remaster of the classic
PlayStation kart racer, featuring Crash Bandicoot and his friends.
Sonic & All-Stars Racing Transformed: Characters from SEGA franchises race in vehicles that transform into boats and planes.
Diddy Kong Racing: Race with Diddy Kong and his friends in karts, planes and hovercraft.
Team Sonic Racing: A kart racer where you work together in teams, using team moves and ultimate abilities.
Nickelodeon Kart Racers Series: Features characters from various Nickelodeon shows.
Disney Speedstorm: A kart racer featuring characters from Disney and Pixar franchises.
KartRider: Drift: A free-to-play kart racer with a focus on drifting.
Lego Racers: Build and race Lego vehicles on various tracks.
Garfield Kart Furious Racing: Race as Garfield and his friends on themed tracks.
Konami Krazy Racers: Race as characters from Konami’s popular franchises.
Blur: Combines arcade racing with vehicular combat and power-ups.
ModNation Racers: Features track creation and customization.
LittleBigPlanet Karting: Brings the creativity of LittleBigPlanet into a kart racing experience.
F1 Race Stars: A more arcade-style take on Formula 1 racing.
SuperTuxKart: An open-source kart racing game.
Starlit Kart Racing: A free-to-play kart racer with a variety of game modes.
Konami Krazy Racers
I wonder why they didn’t got for something like “Konami Krazy Karting”
You have the best list here, but you forgot Wipeout series. Futuristic racing with weapons, set to electronic music.
Crash Team Racing PS1 was IMHO better than Mario Kart N64. The wumpa fruit added a neat dimension, and the ability to select weapons for battle mode was great.
Out of curiosity: did you partly use AI to make this list? Some of the short descriptions read very oddly for a forum post, e.g. the “various tracks” part on Lego Racers.
The “And his friends” seems like ai to me too. Not a huge deal since its just a quick aggregated list, but still fun to try and spot
Yes, those two and the LBP one are what got my sensor to go off.
I’m not trying to make a drama out of it (although some people might), I was really just curious if my intuition was correct. I also don’t think it’s all AI because they used a , instead of a : on the second item, and LLMs tend to be way better than that at consistent formatting.
piracy makes for the easiest boycotts ever.
just saying.
judging by how hard/expensive it is to obtain their older games on their newer consoles, yeah you bet they hate it.
luckily those are both easy to emulate and buy second hand.
If the emulators work. I mean, didn’t Nintendo just shut down two of the best recently?