A major partner told John Riccitiello personally that it will not pay the Runtime Fee – and in the strongest possible terms.

77 points

So most of the indie devs will not need to pay if they are sub 1MM revenue, and the large players can just throw the weight around and negotiate the fees down? Then who is this fee meant to fleece, the “middle class” devs?

permalink
report
reply
45 points

It is still unattractive for indie devs. You risk a huge hit in your revenue when you accidentally hit the the limit. You can’t stop selling games to not hit it.

permalink
report
parent
reply
24 points
*

It’s a cycle.

  1. Indie devs will find / build new platform
  2. The platform will gain traction
  3. It’ll grow exponentially
  4. It’ll reach a point where platform devs will be greedy or itll be taken over by big corps.

Rinse and repeat.

Some platforms reach stage 2 but never leave.

permalink
report
parent
reply
32 points

Gdot is FOSS engine. This means it will most probably never pull shit like that and even if everybody is allowed to fork it before a bad change and continue with that

permalink
report
parent
reply
9 points
*

The huge hit of a maximum of 2.5% of your future revenue. Unreal takes 5% in the same situation, for comparison.

The fee itself is perfectly reasonable, Unity just completely fucked up implementing it trying to force it on games already released or in development by altering the agreements solo and stirring up a well deserved shitshow for it, staining their reputation probably permanently.

permalink
report
parent
reply
13 points

The golden rule, as usual. The guy with the gold makes the rules.

permalink
report
parent
reply
46 points

Thought they were dealing a death blow to applovin, hit themselves instead.

Though with what they were trying to do, I wonder if regulators will come in for the kill now.

permalink
report
reply
37 points
*

I figured this was gonna come out. I figured Unity would bend the knee for anyone that made real money for the platform, so the change for their licensing fee would impact the hard working indie devs that need every penny to pursue their passion. This is such brazen rentseeking.

I remember a game developer calling this change a “tax on the rich” and I went on blast because nobody rich pays a tax. It’s handed down to the actual users as punitive. This just hurts those who want to make this a passion.

And the telling thing is a lot of Unity staff are abandoning ship. Which means the things that matter like DOTS or ARP are going to rot while metrics and ads remain stable. I got fed up with the state of DOTS and ProBuilder, and while it’s not as comparable, Godex is reaching some degree of partity with FLECS and Entitas.

Do not be fooled that with JR gone Unity will be back to its old self. If you have a project almost out the door finish it. If not, change engines.

permalink
report
reply
20 points

I’ve yet to understand how that was even legal. “Hey you know those colors we sold you? Now that you used them to do a painting, we’ll take a % on how much you sold it for”

permalink
report
reply
1 point

I hope this makes more people use Godot.

permalink
report
reply

Technology

!technology@lemmy.world

Create post

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


Community stats

  • 17K

    Monthly active users

  • 12K

    Posts

  • 543K

    Comments