I’m mostly thinking about 8 bit games, and NES in particular, but it was a thing that continued at least into the 16-bit consoles. There were a lot of games that come to mind that did the perspective shift, sometimes blending genres in the process. Stuff like:

  • Guardian Legend (sh’mup with 3rd person action)
  • Blaster Master (mix of side scrolling and top down)
  • Zelda 2: The Adventure of Link (top down, but sidescrolling battles and dungeons)
  • Contra and Super C (change in perspective from side scrolling to top-down / 3rd person)
  • Actraiser (sidescroller + god game)
  • Battle Golfer Yui (adventure/golf game mashup)

I’m sure there’s plenty of others I’m not thinking of. It just feels creative, like even if in some cases a title might not be a “good” game, stuff like this just feels interesting, and there was a lot of experimentation with genre mashups and perspective changes like this in the 8 and 16-bit era.

19 points

The Nier games are really good for this, I love when it goes from over the shoulder character action game to isometric dungeon crawler and then to bullet hell shooter. I love the Nier games so much. ❤️

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2 points

Loved Automata. Maybe my favorite soundtrack. I’d hack just to hear the music change.

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14 points

In one of the latest Mario game for Switch (Odyssey?) Mario switches from 3D world to 2D platformer puzzles quite often.

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10 points

Battle Toads had that one fight that was in 2nd person. I can’t think of many games at all that used 2nd person.

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8 points

The Adventures of Bayou Billy went from beat-em-up, to shooter with the zapper, and then to driving. Wild game.

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8 points

I remember the first time i saw the Contra switch from side-scrolling to “first person” and being totally blown away by it.

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