For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
Games that are made for the sake of making the game insread of being made to squeeze as much retention and money out of you as possible
Now thats a style that is becoming increasingly rare
I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.
That or modding. Modded Minecraft is done purely because someone wanted to have the functionality of magic wands or engineering or resource processing in their lego game. It’s completely unmonetized and gets extremely involved very fast. I fondly remember my nuclear reactor exploding and having to work around the irradiated zone. Good times.
the indie scene may be greater for that but is also filled with the same money making trite and on top of that constantly copying each other and barely doing anything new.
Just follow a YouTuber with similar tastes and play the indie games they play. AAA is creatively dead
Thank you but I trust youtubers opinions as much as a gaming “journalist” which is to say, not at all
- Willing to paint an entire swath of people with a broad, negative brush
- Unwilling to spend any effort finding media you might actually enjoy.
The problem might not be with the industry.
Sim games. Not THE sims but like SimTower, SimAnt, etc. There’s been some attempts over the years but everyones missed the mark.
God games: the whole genre basically peaked with Populous and B&W and then just went quiet.
Space adventure games like Freelancer or X are also very rare nowadays.
I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.
I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.
I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.
What do you think?
Erhh…I guess?
But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.
In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.
Rise to Ruins has some god powers on top of the colony sim just as a possible suggestion for people looking for that.
Old Bioware stuff, aka action RPG games that put importance to story, lore, companions, and my not-so-guilty pleasure: romance.
I have a lot of emotions about the upcoming DA: Dreadwold.
Rhythm Games like Guitar Hero, Band Hero and DJ Hero. Those were fun.
You might be surprised to hear that Konami, famed for focusing casino machines, was actually mistranslated on also focusing on arcade machines. There’s still a whole rhythmgame scene, but unfortunately it’s mostly centered around Japan. That’s where DDR, beatmania, Gitadora (the series Guitar Hero/Rockband ripped off) are, including newer series like DanceRush and Maimai and whatnot. If you ever visit the higherscale independent arcades, you might find some unsanctioned imports with some even emulating the online functionality (with gacha, ofc…). Otherwise, your only hope in the states is Round1, which host official imports, and D&B which only has DDR.
To add on to the other commenter, check out Osu!, ADOFAI, Rhythm Doctor, Hifi Rush, and a whole bunch of apps if you don’t want arcades.