A day late but better than never! Any suggestions? Warning? Please share!
I had a bunch of friends up and was gifted Cosmic Encounter.
I had seen it played on YouTube, but this was the first time I got to play it myself. We had a great time! The game can feel a little bit overwhelming at first with all it’s stages and card-decks, but once you get past it it’s a really good time.
If you’ve never played it, the super short version is that you are trying to get colonies on other players planets by drawing cards against each other. But what makes it fun is that every player also gets to draw an (initially secret) civilization/character card, which typically has abilities that completely turn the game on its head. We had lots of hilarious moments stemming from the character reveals. I would definitely recommend checking it out!
I also got to play Radlands with my S/O. Not at all the kind of game either of us have really played before, but we had a blast. It’s a card-dueling game, and all the cards feel very powerful with some cool synergies. It’s pretty simple to teach, especially if you use table-top sim or spring for the edition that comes with play-mats.
I played a 2-player session of Dungeon Petz - I had never heard of the game before but a friend of ours invited for a session. While I am not a big fan of Auction and Bidding, having had to many terrible session of Isle of Skye I was a bit hesitant at first. In the game you are going to grow cute little monsters, supply all their needs and then sell them. The game only consists of 7 turns but still takes some time to play and at least in this first game, it did not feel like I had to min/max from the very first turn. There is a lot going on during each turn where you have to make interesting decision. With each monster added to your care, you will have to supply their needs and care for them. Each level adds more needs as well and so as the game progresses, it becomes more and more challenging to take care of all your pets properly. For me, the game shines in the stage when you assign cards to the needs of the pet. There are four types of cards and depending on the monster it could be it needs 3 red, 2 green, 1 yellow and 1 purple card to take care of them. Behind each type of card you can have different effects, the card might indicate that the animal is trying to bite you, is hungry, wants to play, is full of magic and risks mutating, needs to take a shit or is getting sick. You will have a hand full of cards of these different types and will have to assign them, carefully thinking ahead so that the animal is not getting away, sick or shits all over the place, while fulfilling the auction and selling requirements for this specific turn. Some auctions will grand bonus points for each food consumed or magic played for this monster in this turn. It starts really easy but once you have 3-4 animals of various levels, it can get really challenging. Overall, I like the game and would play it again (maybe with 4 people this time).
This week was a good week. I have three wins to report.
Order by importance of the win:
Twilight Imperium - how did I manage to win? I still have no idea. This game is so long and it was my second time playing it. Four Player table. It is nicely asymmetrical and way too many factions to understand there balance playing it once a year. It is an ok game. But why do people like this game so damn much? The art is nice.
Root - Vagabond for the first time and won the game. Still prefer the other factions cause I like the war aspect of the game.
Heat - it is a race game. And I won. The review from shut up and sit down really captures the essence of the game. It is nice and a light game. Only half as lovely without Dutraits art. I was glad someone else moved the bots, cause this I didn’t quite catch yet. Would love to play with six players.
Foodchain magnate - oh, did I lose. This game gives no room for failure. It is tight and needs lots of planning. The old art style I really like. Nat a game I need to replay.
We had some friends joining for an impromptu dinner yesterday and after that we had time to play a couple of games Skull and Sushi Go. Light games that are easy to teach/pick up but still quite fun.
I hadn’t played board games in a while so it felt good.
Sushi Go looks and sounds like fun. I might have to pick that one up at some point. I’m trying not to buy too many games at the moment.
It’s a good family game imo
Good for all ages and simple to pick up. You probably won’t play it all night long but since its so chill it’s easy to teach and get it played.
Skulls is very good even with more experienced players even if it’s so simple as well. It’s a bluffing game but without any discussion so that makes it easier even for those kinds of people that can’t lie well.
Plus you can literally play it with coasters at a bar or even with cards. But the art on the actual game is super pleasing.
I love games that you can “play as an appetizer” on a night that includes a “main course”-game afterwards. That’s the role I would see for Sushi Go.
Skull I would take to a different kind of meetup. The bluffing stuff does not go down well with my partner, but I have a group of friends I play with every couple of month. We’ve played cockroach poker during the last two meetups, which is the same slot I would see Skull in.
I love to read this thread. New inspiration week after week.
Got in a great 7P game of Ares’ The Thing. I was the starting alien. I infected someone and they, in turn, interacted with someone else.
Just as the rescue helicopter was to arrive, I decided to out myself as an alien. That instantly cast doubt on those two other players, one of which was actually human. The humans left him behind and we won. So fun.