Did my comment get deleted or something?
Least it’ll have 32x9 support for when I pick it up on sale down the track, that’s nice.
These graphically intensive games need to launch with DLSS/FSR parity, adding it in later isn’t great for the end user
Too late - Starfield was already a huge disappointment and adding DLSS isn’t enough to bring people back LMFAO
I will never, ever get the obsession with DLSS. It runs on a single manufacturer’s cards, and it only serves to increase framerates – the need for which generally points to other issues with any game.
It is kind of like “true motion” effects on TVs ten years ago. Adding frames for frames’ sake.
For some DLSS can mean the difference between an okay experience or a refund. It’s a band-aid you put on a badly optimised game, but it works.
Adding frames becomes relevant when you’re starting to go below 60 or 30 fps, depending on your taste. And while I don’t enjoy it only working on Nvidia cards either, they still have a quasi-monopoly on the GPU market, so I’m glad they’re still thinking up new things instead of stagnating.
Depending on the end user though, it isn’t just a band-aid. DLSS can help add new life to aging cards and prolong their life for a user that may not be in a position to drop money on a new card.
Not everyone is coming to the table with the latest hot and fresh systems to hit the most technically demanding games and DLSS helps them get those most out of their rigs.
People are mocking this change, but DLSS can be truly transformative - it looks significantly more stable and visually pleasing than FSR or God forbid the built in temporal AA used in these engines.
Nowadays I’d honestly enable DLSS even if I didn’t need any extra performance boost.