48 points

It’s interesting to see how Cyberpunk 2077 is actually selling really well still. Looks like it worked out well for CDPR eventually.

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38 points

Only took almost 3 years to make it actually worth it.

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36 points

Same question as No Man’s Sky, though. Sure, the game wasn’t good on release… but they stuck to it, fixed it, and now it’s better. So what matters more, that they screwed up initially or that they managed to patch it up over time?

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8 points

Yea CDPR doesn’t really belong in this picture. They always put in a ton of time and effort on their releases to make right by the fans. The other guys, not so much…

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3 points

It’s not one or the another. It’s good that they fixed it but it doesn’t make up for the blatant lying and releasing it as a broken piece of shit.

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8 points

It sold 18 million copies within a few months of launch. It worked out immediately.

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1 point

Well, they did invest more time after making millions on profit enough for online discourse to shift to the point people argue that the launch wasnt that bad (it absolutely was worse than bad)

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1 point

I mean, it’s a great game. Sure, it was published in a far too buggy state, but story and gameplay wise it is fantastic

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1 point

Yea the team really loves this game, they made it good

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-2 points

I actually just bought it for Xbox Series X about a month ago and I’ve been having a blast! Yeah it’s got glitches lol no shit but they’re not that awful at least on xbox but I heard they’re worse on PC

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16 points

People still preorder games in high volumes. It’s like when are they going to learn to just relax

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1 point

And if there’s something of value in the pre order (bonus DLC, pre-install before launch, etc), you can just pre order it the day before it launches.

You get your “stuff” and the company accountants don’t get to squeal with delight 3 months prior to launch.

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12 points

There was so many people waiting for Cyberpunk that they were basically in a lose-lose situation. I think they reflected on that, given that they gave up making their own engine, mostly to eliminate time spending on fixing the engine

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6 points

Which rockstar game had a bad release?

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20 points

The GTA trilogy “definitive edition”. Complete disaster lol. I haven’t kept up to see if they’ve gotten better but it was really bad on release

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6 points

Ah forgot about that one. Kind of ereased it from memory.

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6 points

They didn’t fix it, it’s still bad and not worth it.

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4 points

They just took a crappy 3rd-party mobile remaster and made it runnable on PC.

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6 points

Oh no. They gave the task of remastering 3 big games running on old ass software full of hacked together code, within like 2-3 years, to a tiny studio of like 20 people that only ever made mobile games before. It was set up to fail. It’s like asking your crackhead cousin to redo your bathroom and you come home to find he’s ripped out all the copper pipes for beer money.

At least they’ve seen to have learned their lesson. The much smaller task of doing a basic port for RDR1 for Playstation and Switch was given to an actually decent sized development studio (Double Eleven). Lot of people got mad it wasn’t a remaster or something, but it is a perfectly fine port and you get the full RDR1 experience on a Switch

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5 points

Meanwhile like a dragon gaiden just dropped and its really fun go play it if you’re looking to play a fun, modern game that isn’t greedy bs

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3 points

Doesn’t it have Denuvo, though?

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5 points

Yes, publisher bad. Dev team really, really good tho. There are some Yakuza games on GOG tho which are really good as well. Just not the newest ones at the moment. I think 0-6 is on GOG but idk

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3 points

YUP! It was all in one package. I’ve been buying them all as SEGA pulls Denuvo, and then rebought the collection on GoG.

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3 points
*

I feel like in the last few years, Japanese publishers have been atoning for a lot of their early-2000’s sins (except Square Enix and Konami who seem to have doubled down)

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