Patchnotes for the upcoming 1.1.1 are live. Have fun reading^^
I’m very hype for all the changes to Chain Lightning sorc! We might finally be rolling with the big boys now. We’ve got:
- 2 more jumps on the boingboing aspect, which gives aoe damage, single target damage, mana regen, and crit chance/bonus damage from skill mods
- mana aspect now grants you mana from everything struck, not just yourself, and will feel the way it does fighting a boss with it currently
- tons more Dr from glyphs
- Vyr’s mastery damage buff is now 15% instead of 10%, and has an aspect to make you take reduced damage from close enemies
- Temerity rework is a great choice for sorcs now
- Omnipower’s mana consumption will now count towards things that care about mana consumption, like the passive that gives you DR per 100 mana used, or chain lightning enchantment
- Omnipower will also only consume the mana needed to add extra projectiles, it won’t totally drain your mana pool, making the build much smoother to play
Overall, I think these changes will free up 8-11 4-7 talent points for the standard CL build that uses CE to regenerate mana, plus probably some paragon board gains if we can drop the mana gain on stun legendary node
I literally rolled another sorc (original on eternal) just to try these changes out. I had vowed no sorc until more build diversity, but the notes look promising.
Agreed that these changes look exciting! Wish they’d come sooner for my sorc on the eternal realm though…
Not sure it’ll free up THAT many talent points, but even half of that would be pretty good. Overall smoothing out of the gameplay so you don’t have to min-max just to be mid-tier is a great thing.
Oops, you’re right, it’s actually 4-7. I’m not sure where I was getting the last set of 4 points from
You might’ve been right the first time; I don’t have builds or the talent tree memorized. I was just going off feelings/intuition and it wasn’t based on facts. Regardless, extra points to spend elsewhere is great!
These changes are what may have me play Sorc next instead of Rogue after my Druid. I love chain lightning.
Yesterday I played my first nightmare dungeon with the “Resource Burn” affix and thought the whole time: Are they serious?
The affix said only distant enemies burn resource, but in reality every hit even in melee removed all my spirit as druid. I only managed to finish that dungeon due to using a cooldown heavy build.
Good thing they are going to remove this crap. It looks like a great patch overall.
One thing missing: They should really reduce the mouse distance to the horse for max speed. Riding downwards sucks.
In addition, it looks like there are VRAM management changes as well: https://www.wowhead.com/diablo-4/news/patch-1-1-1-includes-vram-fix-blizzard-confirms-334424
Is this why game game is so laggy despite having 100+ fps? My VRAM is usually at 95%+
Or is that an online issue?
These notes look good to me and a step in the right direction. Enchanting gear should be better at not getting the same rolls constantly and the chargers damaging you after they die should be fixed, quite a few times I’ve died because of that which caused dungeon fails.
Story and Uber Lilith not getting health adjustments: https://www.wowhead.com/diablo-4/news/uber-lilith-health-not-being-adjusted-in-patch-1-1-1-blizzard-confirms-334436