This is a spot where you can ask anything that you feel doesn’t deserve its own post, no matter how small or simple it is!

4 points

Can I use this as a brag too?

Nobody I know would care, so I’ll tell you. I made a stupid basic world gen from a tilemap and noise. You know, the basic stuff. Then made a little NPC that wanders around and will change it’s walking behavior based on the type of tile it’s on. Niiice.

I’m a programmer, but never done this kind of stuff before so it feels like I’m starting from scratch. It’s fun again.

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1 point
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1 point

How ya doin?

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2 points

I’m really really tired because of Long Covid. I wish that weren’t so that I could keep working on the hit game Diarrhea 4.

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2 points

Doing God’s work, I hope you feel better soon.

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0 points

Is there any plan to work on sound design/adaptative music handling in Godot ?

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2 points
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What exactly do you have in mind? I’m not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

So what are you missing currently?

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1 point

Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music…

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You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use…

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