“This is what it was all for,” Todd Howard, Starfield’s creative director, said when asked for a response to the nomination. “Starfield is our most advanced game to date, requiring more loading screens to fast travel between destinations than any other game we’ve ever produced, and an indecipherable starmap I’m sure one of our fantastic people in the modding community will fix any day now.”
Not sure if satire or Todd just spoke the truth for once.
Okay but the map being stupidly indecipherable at first while also having to find specific locations for missions was just bad honestly it was mass effect but fallout lol
I’ve rage quit so many times because I’ve been trying to reach an uncharted planet, get to the one close to it from what I can see and either can’t find it again or the system I jumped to wasn’t actually close to where I needed to go.
It’s like a beautiful luxury car with lots of features, but it has weird difficult doors and can only go 50 MPH.
The texture work at least, is absolutely gorgeous. Especially the interiors. Some of the handmade environments are very pretty too.
I’ve played it for dozens of hours because I’m a glutton for punishment that loves hoarding sims but the game is definitely extra medium. I hope they significantly improve on it in the next year (without factoring in third party mods).
Having played for over a hundred hours, I think the best new feature is the problem.
Flying your ship is great, but since everything is done via quick travel in menus, it’s not really ‘fun’, you always jump into orbit and either a random encounter occurs or nothing at all happens.
Imagine spaceship experience that was more in line with how the control center in Battlestar Galactica works. You can just have room with an interactive mini-map to interact with. Then maybe they could have put more effort into making the galaxy less empty.
This was my biggest gripe. A game with an extensive spaceship building experience, battle features, different weapon types and the best they can come up with is “fast travel to a random event in space 7/10 nothing happens, the rest is Irish man singing, maybe a quick battle and mining rocks by blowing them up”. All in a tiny space.
Something I haven’t really seen mentioned much about what Starfield is missing: the points of interest. I can’t tell you how many quests were thrown off the rails in Oblivion/Skyrim/Fallout because I wanted to see what that new dot that just popped up on my radar was. But when you’re walking around on planets there’s essentially none of that.
Literally every criticism about SF is about exploration. How did you miss that?