Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

54 points

Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best

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1 point

This is it basically. Especially for the first time you don’t really need to minmax anything and still have a good time.

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46 points
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For BG3, don’t search something about it, just start and play. You don’t need to know anything prior, however it’s a role-playing game so play accordingly what kind of character you created. You can save-scumming if you want if some desicion you made leads to something bad, though they all the part of the game. Just play and experience.

For games like Overwatch, it isn’t complicated at all. It just requires you to play it constantly and learn counter measures just by playing. Learning them is the fun part, overthinking about them not so much.

To be fair when I see “complex game” part, I was kinda expexting some advanced building games, something like Factorio, maybe RimWorld.

Anyway, also you don’t have to like any games even if they are overwhelmingly positive titles. Just find what you like and dig in.

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10 points

I don’t know I’d qualify Rimworld as complicated, honestly. It has more moving parts than The Sims, sure, but it is nowhere near how complicated EU4 seems (I haven’t played it, it scares me, but CK is another good example).

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18 points

Counterpoint. Rimworld is complicated. EU4 is super complicated.

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7 points

Hey now factorio isn’t complex, just play it a lot and you’ll pick it up… I’m 2000 hours in and managed to finish a game in only 70 hours! I’m thiiiiis close to making train lines without constant crashes. Pretty soon I’ll feel ready to add in Bob’s mods to the mix. It’s… Simple…

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2 points
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You should jump right into PyAE, very great easy mod idea just trust me

/s

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39 points

A lot of these games are working off of an assumed learned collective memory.

Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

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6 points

Yeah, if you’ve played DnD 5E I’d say you’re already well on the way to knowing how BG3 works technically. If not, it’s prolly a bit of a learning curve but the game does start soooorta slow at level 1, though 4 characters is a lot. Look up some common archetypes!

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2 points

Or don’t, and just pick what sounds fun!

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5 points

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump.

Button bindings are almost always listed in the settings menu. And many games WILL explain those controls, usually with an option to toggle them on/off.

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7 points

Often, yes, but not always, and thats only become a recent trend.

And just as many games dont, or only explain where their controls differ from the cultural expectations.

It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head

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25 points

I recently started playing Divinity Original Sin 2, and I went through this problem as well until I changed the way I approached the game.

I just let go of trying to make the most optimized decisions and instead just make the decision I, or my character would make (if I’m role playing).

I just realized that no matter what decision I make, it will still lead me to finish the game. If I really want to, later I can go back and play it again to see more of the game. Only if I like my first play-through though.

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4 points

Good stuff, thanks!

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22 points

I just wing it at first, and figure stuff out as I go, even in online stuff. BG3 in particular, by the end of chapter 2 you’ll be pretty familiarized with mechanics. Inventory management is here, but worth doing sometimes. I just unload stuff from main character into someone else in the party.

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3 points
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I’m worried that if I “just wing it” it’s going to make things very difficult as my character will be super weak.

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20 points

BG3 handles failure better than almost any game I’ve ever played. Fuck around, find out. Be free of your need to always win and just play the game however you want.

Worst case you start over with a totally different character.

Playing out all the possibilities is half the fun!

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3 points

Cool, that’s reassuring, thanks

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10 points

Nah, BG3 rewards you for just doing more stuff. If you keep doing the things you find as you explore, you’ll level up plenty. They also let you respec more or less any time you want after the first couple of hours.

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3 points

Thank you 👍

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9 points
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Tell that to my TES: Oblivion character I picked only non combat skills as primary. Everything was fine when exploring landscape and forests, leveling peacefuly my alchemy, alteration or stealth and lockpicking. It was nice. Until I got to first oblivion gate and found out level scaling is a thing. Then I was f’d up pretty hard. Needless to say I never finished the game because of this.

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7 points

Oblivion’s levelling system was beyond fucked. The optimal way to play in terms of power is to pick primary skills that you know you won’t use and then go out of your way to only level those once you’ve levelled other things enough to get maximum value out of the level up. Or, alternatively, just never sleep so that you never level up and play the entire game at level one.

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1 point

That is exactly why I’m afraid to dedicate time to games like this haha.

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4 points

it’s going to make things very difficult as my character will be super weak.

Who cares? That’s a challenge.

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3 points

I mean there are “challenges” where you die 3 or 4x and there are “challenges” where you die 12-20x and the closer I get to that high end, the more likely I am to become frustrated and bored and quit.

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2 points

That right there is the mindset of min/maxing. You’re halfway there already!

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