I don’t understand how you can deal with Well when like every raid encounter in the game minus Rhulk is designed around a damage phase with a buttload of splash damage. You basically couldn’t damage most raid and dungeon bosses without it.
They could design them differently going forward, of course, but nearly all of the current ones seem to be made with the intention of using Well.
It’s also because like all encounters don’t require you to move during damage.
I can think of three other encounters where Well is just “less useful”:
- Crota, because he can destroy the Well.
- The Hydra from Garden/Spire, because you have to move forward somewhat.
- The Boss from Prophecy, because you have to move forward.
Like if they made more encounters like Rhulk where you can’t just stand still and hold RT then Well wouldn’t be as OP.
That’s a lot of nerfs
Yeah. RIP bonk hammer. Banner of War needed a nerf though. It’s too strong right now. More nerfing to PVE ability uptime because they make PVP suck is getting tiring. Also, it’s abundantly clear that when Bungie invented Well of Radiance they thought it would be gone w/ Destiny 3 after like 2 years. They can’t design encounters where it’s not useful in some capacity.
If we have to keep nerfing fun things to combat power creep then maybe it’s time to rip off the band aid and make a new game.
As a Titan main, Stasis changes aren’t moving the needle for me either. Maybe whenever we get this “Frost Mail” added.