28 points
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I don’t remember the specifics of this game, but snowballing is definitely not helpful.

Though what I really liked about older games, e.g. CS 1.6 is how it was purely skill-based and unforgiving. When I started playing, I barely had kills, was always dying. Then over time I became very good, and it was an incredibly rewarding experience.

It taught me that you can become great in almost anything, if you (1) have the motivation/discipline to keep persevering through failures, and (2) dedicate enough time to practice. A very valuable life lessons that kids these days are not getting from most games, as they are focused on opening their parent’s wallet for the newest shitty skins.

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22 points

Yeah, this was my experience with Unreal Tournament 2004, at first you are the punching bag, but you learn, quicker than you may think, how the game works, and you will get better and better at it.

UT2004 is my all time favourite game, I bought it on the original 6 CD release, then on Steam for the convenience, and even later on GOG to get a DRM free version.

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5 points

Uuuh boy, I played the shit out of the demo

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6 points
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The demo was what made me buy it in the first place, I wanted to play more than just DM-Rankin, DM-Antalus, DM-Asbestos and ONS-Torlan

DM-Deck17 is probably one of the best multiplayer maps ever created, DM-Deck16 was already a good map, and with 17 they improved it.

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4 points

Your last statement is a weird non sequitur.

How does a game having mtx mean they can’t learn the lessons you think they should? Counter Strike is largely the same game it’s always been and it has skins. Your own example refutes the statement you made.

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0 points
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Deleted by creator
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13 points

I feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.

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-2 points
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Which makes them mostly about crouching in a corner, aimed at the entrance. My least-favorite way to play FPSs…

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6 points

CS2 made deathmatch FFA only and it’s the most braindead thing I’ve ever seen. Every time you spawn you get at most one kill before getting your head blown out by the 3 other guys staring right at where you spawned

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1 point

sound like skill issue to me

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4 points
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Deathmatch is where you go to practice your aim. It would be better practice if you didn’t spawn with 3 guys staring at you. You will die, no amount of skill is going to let you kill 3 people before they kill you.

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34 points

They are against fucking Quake? This crosses the line…

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16 points

No, only against playing it…

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44 points

Except when I’m the beneficiary of the snowball. Then it’s awesome and fun

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