Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!
Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.
Rollercoaster Tycoon 1, 2, and 3. Been on a coaster kick.
What do you think of 3? I just couldn’t get into it and I think it’s that the 3D camera just makes it harder to see what you want to see and select what you want to select, as opposed to 1/2 where that was so effortless. That bad feeling stopped me from trying it thoroughly.
I actually am one of the few fans of all 3. I’m also looking into Planet Coaster made by the same people that made 3
You won’t really appreciate how good 3 is until you start messing around with the UI and really get a feel for when you’ll need to toggle on ride height flags and path height flags, etc.
It’s gone largely unnoticed on Lemmy (at least it hasn’t come up on my feed) but I’ve been playing The Finals since it launched during TGA. I don’t normally play F2P games but The Finals is made by ex-DICE employees so I had to try it out. I don’t think I’m exaggerating when I say it’s the most fun I’ve had in an online shooter in almost a decade. It has pretty much killed my Satisfactory factory (because no longer remember what I was doing there) my Remnant 2 playthrough and my plans to return to Destiny before The final shape. And I don’t care about any of those other games because there’s something so addictively fun about the core gameplay of The Finals that I just can’t put it down. I’m probably going to spend the next week(s) also playing this game.
Overall, despite it being F2P game and having the obvious negatives of a F2P game I still strongly recommend The Finals. If this was a full priced title I’d buy it full price.
I tried The Finals a couple days ago and was not enthused about a few aspects of the game: characters are bullet sponges and also take way too many melees to kill, and it’s still early in its development so my friends and I encountered several game breaking bugs like clipping through the floor and my friend got stuck facing a certain direction and had to DC to fix it (he even tried switching controllers to confirm it was the game’s fault). Fortunately glitches can be fixed and my other gripes can get fixed with balance changes. Also it is super annoying that when switching weapons/tools you have to press a button to confirm the switch which feels quite clunky. Overall, the game shows some promise.
I haven’t noticed any clipping through the floor bugs but I know on PC there’s a weird mouse bug where your mouse input freezes and you can’t use the mouse, but it passes after a few seconds so it’s not to the extent of having to DC to fix it. There’s also no extra confirmation input needed on PC which means using weapons or tools is definitely smoother on PC.
As for the bullet sponge characters. I personally prefer more bullet sponge characters and think most other shooters require way too few hits to kill which more often than not boils the fights down to who shot first. More shots to kill lets players utilize movement or other gadgets to their advantage, which IMO makes for much more interesting gameplay. It’s also much easier to track targets on PC (though, I don’t know how strong the aim assist is on consoles) and the ability to turn faster might make the combat more enjoyable on PC compared to consoles. I don’t think the theoretical time to kill (TTK) is that much higher than other games (Except COD because COD has stupid-low TTK), if you get the drop on someone they get deleted pretty fast.
I think the game has a pretty good balance on how much effort it takes to kill others because it suits with the rest of the gameplay loop. For instance lower TTK would also have to mean lower cashout steal times and lower respawn times and the fact that one player can wipe an entire team with one mag (which is what you can’t do right now unless you use the flamethrower) and then you also have to make throwables faster to use because what’s the point of a throwable if guns can just delete people? There are so many other aspects of the gameplay that depend on the characters being a bit bullet spongy.
I loved the Finals when it was in beta. It legitimately was the most fun I had in a multiplayer game since Titanfall 2 and Lawbreakers. It just had that raw chaos feeling that I was craving.
Then I heard the announcers were AI voices, and that was disheartening. Then I heard that they slowed the movement down for the release to a point that it felt really sluggish so I just haven’t been motivated to try it post-release.
The movement thing is as close to a fake outrage as you can get. The developers have not slowed the game down. The thing that’s having the biggest impact on the game feeling slow is the default FOV that has been set to 70. If you played on 90 FOV (or higher) and then play on 70 FOV the game is going to feel extremely slow, but it’s a visual difference not a gameplay difference. The game feels exactly the same as it did in open beta.
Vermintide 2 has finally hooked me. I now completely understand what it truly means to collect books and kill rats, and how much fun such activities can be.
Got all the characters up to lv30 so now I’m finally dipping my toes into Legend QPs so I can prepare for the hardest difficulty, Cataclysm.
Monster Hunter 3 Ultimate! I just recently got Citra emulator running on my steam deck and it runs great. Plus, Citra can emulate local multiplayer over the internet, so I’m playing with my old buddy who moved to california. Just like we did back in our highschool days.
Been enjoying lethal company with some friends. Never have I felt that exact combination of the nearly shitting my pants while also dying of laughter.