Download links:
https://filetransfer.io/data-package/1o0qtHfn#link
https://drive.google.com/file/d/1VhAdMBG3H1L9jXDoaVWhctZ9zBX3EEA3/view?usp=drivesdk
Links (heh) courtesy of a reddit hero
Another one, https://we.tl/t-PRYX7cP4Ar thanks to another reddit hero
How to play on linux: https://overkill.wtf/how-to-play-legend-of-zelda-links-awakening-dx-native-pc-port-on-steam-deck/
How to play on desktop Linux:
- Add the game as a non-Steam game within Steam
- Install Glorious Eggroll and set it as the compatibility tool in the game’s properties
- On first launch it will prompt to install .NET 6.0 - go ahead and download it to the same directory
- Open the game’s properties in Steam and change the path to the .NET installer then run and install it
- Change the path back to the game’s EXE and it will play
Here’s another mirror, if that helps in any way:
“you-know-which-site” has already archived the page. I love that site.
I bet it’s an “Internet archive.”
That zip file is likely mighty intersting.
First rule of Game Club: We do not talk about fan-made games.
Second rule of Game Club: We DO NOT talk about fan-made games.
Wouldn’t it be nice if they would just pull a valve and allow these developers to come aboard and develop stuff for them? It’s free money.
I’d understand if this was 2013 Nintendo. But we’ve seen lackluster and broken releases from the once mighty Nintendo. Including, ironically, a lackluster and inconsistent Link’s Awakening remake, that ran at its best on an emulator.
We are once again seeing fans beating out the companies that created the games, at their own game.
Although I can’t say I know nintendo’s public position on this. I always find it funny whenever a corpo argues in favor of the “free market” as a reason not to do anything to improve the lives of everyone, but as soon as someone touches their precious decaying corpse of an intellectual property suddenly it’s “infringing on my intellectual property and degrading the value of my assets.”.