End of the year is coming, so let’s talk about our 2023 RPG year. Was their any great moment? Nice discovery? Projects finally achieved/started?

1 point

I’ve played through all of Agents of Edgewatch, started playing Gatewalkers, started playing a heavily modded Spelljammer module, and began running a sandbox campaign of my own design. I’ve come to the conclusion that all APs, canned adventures, and modules are bad and I’m utterly bored by all of them. They evoke the feeling of going to a movie theater, but with the pacing and scheduling issues associated with TTRPGs. They’re just poor match for the character or objective driven campaigns that I crave.

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1 point
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Stil GM on a two years long campaign. High fantasy which started as Dungeon World and is now Fate.

The funny thing they still haven’t found is that, except 2 NPCs they met, all others are honest and tell the truth. Some are blatantly incompetent or stupid though.

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1 point

We had the second-highest number of sessions in our Pathfinder game (the Hell’s Rebels AP) since we started in 2019. 8 sessions this year, 2019 was the highest number with 9.

Started playing Changeling with a different group, most of whom I’d never played with before. That game is fortnightly and still going. It’s the first time I’ve played a regular game with another group since my ‘main’ group started playing together in 2004-ish. Actually, if I count those sessions, I’ve played more this year than I have in the past ten years.

I ran a session of Delta Green for the first time this year. I’ve been interested since it first came out. I’m currently in the exploratory stages of finding out who will be available for a regular game of that, but it won’t be starting until next year.

Actually, that’s another one. I’ve played more new games this year than I have before, other than convention games, at least. Played Fate, Changeling and Delta Green for the first time.

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2 points

Started the year off GMing the Gumshoe Yellow King RPG. It definitely takes more prep than other games I’m used to but is thematic and a great horror experience.

Our group then switched to the Avatar RPG, which has been an absolute blast. I’ve been playing a firebender in the Aang era. We’re currently on our second season.

In between the Avatar game when scheduling falls through I’ve been GMing Blades in the Dark, which has been one of the most rewarding and exciting games I’ve played.

Our group mostly plays weekly and we’ve been together for 6ish years mostly playing D&D.

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3 points

Wrapped up a Torchbearer campaign about this time last year and now a long term player have taken up the mantle and is GMing some Burning Wheel.

Did very little GM-ing. Just some sporadic Blades and a few sessions of Swords of the Serpentine. Like the core of Serpentine but they have added on too many auxiliary systems for me to enjoy it. It doesn’t really know what it want to be - light or complex.

Gotten into OSR adventures. Have no liking to the systems but truly love the adventure designs. It is the openness of them that calls to me, an invitation “here is the situation go wild”. And they seem so plug-and-playable, and descriptions seldom last longer than a paragraph, and there are tables instead of words, and hooks are listed without fuzz. Am I smitten? Yes!

As the year draws to a close I’m starting up my first campaign in my native Swedish - Drakar och Demoner. Will sound so incredibly geeky to do roleplaying in Swedish. Corny deluxe.

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