Again for anybody working on their own games or who does software. Avoid this like the plague.
Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5’s code?
Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.
And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.
Also to add to this, you are disqualified from contributing code to the WINE project if you’ve seen parts of the Windows source code for this exact same reason.
Depends on which country you’re in. I would bet if you do it in Russia there will be zero consequences.
when you or your employer has to pay your side of legal fees
Where I live, the losing side must pay for all legal fees
Bad take.
Code is about working with a limited set of tools and making them work for whatever task is in front of you.
Inspiration is from interacting with something and receiving insight.
The best coders meld the two and push the industry forward. If you impose self limitations like this on yourself, then you’ll never advance yourself.
This is like saying you read lord of the rings and now can’t play DND because the fantasy source material was ‘stolen’.
Again for anybody working on their own games or who does software. Avoid this like the plague.
Learning from the code and reusing the same code are two different things. It’s not every day you get to see how the pros do it.
On a completely different subject, I’m curious about your username, could you elaborate on it?
Edit: I scrolled down. What is Stormlight?
Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)
GTAV NES port here we come
In the meantime you can emulate the remastered Switch version pretty easily.
This is incredibly good and relevant to me and i didn’t know this thank you
Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody’s providing a link to that Discord nor a mirror of the code.
I know there’s nothing original about that but God damn I hate that a chat platform somehow became used to transfer info… We’re overdue for a forum Renaissance.
Yeah and it sucked for archival purposes then and it still sucks now and forums took its place and that’s still where serious people go to talk about their field. Want a custom ROM for your phone? You’re going on a forum. Want to know how to repair a specific thing on a car? You’re going on a forum. Want to talk about your new patchwork passion? You’re going on a forum.
But somehow there’s some fields (crypto, some parts of gaming…) where people have forgotten that or simply have never spent time on forums to see the difference in quality of info having an ongoing discussion makes.
- Join our discord server!
- Give this server your home address, date of birth and mother’s maiden name?
- Please read the rules before being able to even fucking read anything :3
- Please download this third party extension verify that you’re not ban evading
- Give this third party extension your home address, date of birth, mother’s maiden name and unobstructed pictures of your taint from several angles?
- You’ve been verified!
- Sending messages is for donors only :3
- Notifications for every channel is on by default. I hope your speakers aren’t loud, pisshead
- Every channel is just a moderator with an amphetamine problem writing a new manifesto every 15 minutes
Discord got problems… but none of those things I’ve encountered. Save for the
- Please read the rules before being able to even fucking read anything :3
And are you really going to complain about being shown the rules of the place before use? You got a point on notifications too but that’s it. Annoying, but easy to deal with (right click server, disable notifications, boom done that’s it.)
The other shit I could be easily convinced you’re straight up making up.
Even with logs they’re still a pain because without threads it’s just questions getting repeated again and again and again without being able to refer the person to a previous part of the discussion where they could find all answers they need…
Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it’s long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.
My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people’s full-time job, so it’s no surprise a bunch of amateurs with no docs couldn’t do it.
Is it possible to create a custom build system by compiling little bits at a time?
For example, you find the opengl code (or whatever gfx lib they’re using), strip it down it only displays a window and doesn’t reference any other gta code. Then it could be compiled without much trouble. Then another small system, say matrix transforms, can be isolated from the original code and integrated with the custom code to get it to compile.
This way you are creating your own build system ad hoc, and you find out what it needs as subsystems are added. Provided the code is decently decoupled and modular, it should be theoretically possible, even if it is still an absurd amount of work.
Or does this sound completely wacky to you?
You have the XP source? The full one? I used to have NT source but not complete
OpenGTA5 would be so cool. To bad Rockstar is Rockstar.