JRPG or RPG didn’t matter when creativity was at the forefront of the industry.
I am not sure how one gets that far into an analysis of RPGs, J or otherwise, without even once mentioning characters, stories or themes.
Those games have never really been about mechanics to me. Sure, since they’re usually so long, they’d better try to keep things entertaining enough, but there’s a lot more to them (good ones, anyway).
I honestly don’t care much about the J, and even “RPG” seems so broad to me, because many, many games have blurred the line. Starting around end of the 90s when “RPG elements” became a thing. I don’t think it matters much.
The author sounds like they just dislike action games and are judging the games solely based on that. The fact that they call an attack timing minigame in a turn based rpg “one of the most unique gameplay systems in the market” says enough.
Final Fantasy doesn’t “look Japanese”, according to this guy. If that’s a joke, I’m not getting it, and if it isn’t… wat?
For some people, talking about this is fun. Let them have it. For some people who are interested in this it’s not annoying at all.
I don’t click on articles I don’t care about and find pointless. I let the people who care about [insert interest I find boring here] talk about it without telling them they’re showcasing the most annoying parts of autistic people, or conversely showcasing the worst shallow impulses of humanity instead of caring about something really important. People are allowed to have interests that aren’t historymaking and activism, and interests that many others do not share.
I have autism and admittedly feel kind of on the defense because of your comment. I don’t go around talking about the most annoying aspects of neurotypicals or any other demographic, I thought that was kind of a jerkish and (sometimes low-key) discriminatory thing to do. Also, one social rule I learned is to live and let live and I tend not to handle the whole “it’s basically nothing, can’t believe someone cares about this” kind of comment well. Kind of disappointed your comment has this many upvotes.
The fuss seems to be mostly just the Japanese developers getting butthurt that people in the west got bored of their simplistic combat systems and random encounters, and came up with a term to differentiate the games that, at the time were entirely developed in Japan, that fit this style.
It’s not the Japanese part that made them disliked more. It was the style of gameplay they offered. If you played one, you played them all, basically. They are barely RPGs, taking a more linear, choiceless approach to not only character creation, but dialogue options if even offered, are generally “yes/no” responses to questions that don’t have any real impact.
It took the big developers of these games way too long to actually listen to fans’ very valid criticisms and make changes to these systems, and they still very much keep so many more traditions that the term endures.