30 points

Alternatively:

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7 points
*

Can’t wait to sleep under a megacorps shadow and have locust pizza

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6 points

Can I just stay here? That sign looks comparatively interesting and well made.

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2 points

We just have to hope a bridge gets blown up in Toronto, and then we’ll know we’re on the right path. The Bell Riots seem like they might get delayed

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3 points
*

Too bad that bridge doesn’t fucking exist…

Why’d they have to do that

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2 points

Where was that bridge even supposed to be going?

I’m trying to think of a use case that would involve needing to build a bridge that spans over an entire Great Lake.

Such a weird concept to me as a Torontonian.

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2 points

Yeah I had the same reaction also as someone from Toronto. Well, from NFLD. Living here for the past like… 8-9 years. Do I count as a Torontonian? Anyway.

If you find that point at where the bridge is and then follow it in a straight line you end up in some random fucking nowheresville town in New York state. Then that point as to where the bridge is isn’t exactly known for light traffic or to even remotely have the infrastructure to support it. Gonna overload downtown with more traffic than already exists for a bridge just to dump Canadians in the middle of nowhere.

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The both don’t run?

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18 points

Cyberpunk has had a lot of work done to fix it.

Starfield on the other hand is sharply limited by the game engine and might not be fixable at all.

Turns out that Bethesda use a fairly standard floating point coordinate system, but set the origin to your ship, so if you go too far away from your ship, the game will flat out crash. So exploring is not recommended in the game that was marketed as being based on exploration.

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12 points
*

Don’t forget that Bethesda allocated memory incorrectly for page size and used ExecuteIndirect, instead of the proper call for DX12, which causes Starfield to play a game of telephone with Nvidia GPUs. It’s not just the outdated engine lol

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3 points

This is a genuinely hilarious tidbit, thank you for sharing.

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2 points

Isn’t that the same system Minecraft used that made the world generating really weird when you get really far away?

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2 points

The Minecraft Farlands, yes.

Those existed until Mojang rewrote the engine to fix the floating point coordinate system. It was a major overhaul of the game and completely broke mod compatibility between versions.

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