Create FOMO for players so they continuously check in and play to unlock stuff so they never miss out on an opportunity
Rocket League taught to not worry about missing out. The amount of mundane shit that you can get for toppers and antennas are ridiculous. I think they’ve modeled about every cheapo thing you can find at a dollar store. I think they are making their way through TJ Maxx crud atm. I’ll be back when I can get a mildly used, mid-century, black, faux leather couch with purple highlights, and a Striker tag.
This is basically how I play Forza. Play a couple days to get my weeklys and then check in the next week
Play Deep Rock Galactic. If you want a Halloween hat from 4 years ago. This Halloween will have new hats, and all the previous hats. All the gear is like that.
Rock and Stone!!!
Drg really is the best, I don’t care for the current seasons infection mechanics though. I plan on coming back once that’s gone, I actually enjoyed the robot invasion season
In a recent update you can turn them off, so they don’t show up no more. Rock and Stone!
Same here. I played the season to unlock everything, but it wasn’t my favorite season. I wish they’d do more bug stuff like bug bosses or something.
But, also I have everything unlocked and I’m 3 ruby? stars on all my chars. I still jump in for fun occasionally, and when a new season rolls out. I did a deep dive last night and an epic deep dive. We didn’t make it through the epic deep dive heh.
Is DRG still new player friendly? I’ve been thinking about starting but like so many online multiplayer games I feel like I’d have to catch up on so many mechanics and probably annoy people with my ineptitude
It is probably the most new player friendly game I’ve ever played. I’m almost lvl 700. I have all the things. I accept new players and old players just the same, and I’m the norm not the exception.
Catch it on sale and give it a try. You won’t be sorry.
Dude. I saw your Alabama comment and fell in love with your username and how much it hates my freedom. Now you’re here espousing DRG propaganda?! Rock and motherfucking stone brother!
FOMO. The answer is FOMO. buy the skin now, it won’t be here forever.
me in the default skin, just having fun with the game because it’s actually a decent game: You have no power here.
Even funnier in shooters with somewhat realistic aesthetics adding super bright, garrish outfits that cost money but also light you up like a Christmas tree to every serious player in the game. Y’all are dumb dressing like a fuckin’ traffic cone. I’ma stay in these drab brown and green coverings and blend in with the trees.
I play Elder Scrolls: Online. While I do sometimes buy outfits or mounts with “seals of endeavor” (rewards for just doing normal in-game stuff) it’s stuff that fits the style of the game and blends in. I will never get the fascination with mounts that roar super loud as they explode forth from the earth in a gigantic flash of red light and then glow continuously while in use; or the players spooked out like clowns in ridiculous outfits that, believe it or not, also glow in bright colors. It breaks immersion so much. I know it’s an MMO and it’s not the same as a single player game, but come on. Does stuff have to be so tacky?
This will be like a product placement, but I think it is very much on topic:
Hunt: Showdown is a great multiplayer game in that regard. It pushes a lot of skins, and skin sells are probably has high percentage of otherwise relatively cheap one-time purchase game.
Character or weapon skins had been also dirt cheap in TRY. USD costs are around 5-10 dollars without regular sales, so can be kinda pricey when you think about indie game prices, but probably in line with other micro-transaction multiplayer games. The skins themselves are totally immersive for the late 1800s Bayou shrouded in mystic, curse-riddled plot. All characters are either serious hunters, bounty hunters, farm hands, cowboy types, mystic shamans with job-related gear, female or male, with mostly good colour palette that makes them pretty close in camouflage quality.
Weapons have more of a flair to them, but still in accord with the world theme. Wood carves, metal engravings, sometimes cursed aberrations, in brown-black-faded white-faded yellow colors. Very unlike most other shooters, especially modern ones, that keep applying street graffiti art and neon lights to weapons.
Also no jump-spamming with zero recoil weapons. You jump to take small peaks to get info, or to try getting over some object that is not reasonable to climb or vault.
The current fascination with skins and cosmetics is hilarious. It’s ridiculous that people continue to put money and time into a game mechanic that was already perfected with the catboy costume. If you’re playing a game and you aren’t using a free catboy costume, why are you even playing that game? Secondarily, your opinion is worthless, stop wasting drive space on my internet by posting it.
You sound bitter. I bet you actually didn’t get the catboy costume. Loser.
You dare doubt my enjoyment of catboys? Do you even understand who you’re talking to?? If you EVER suggest that I am even NEUTRAL to programmer socks and midriffs, I will come down on you like the semiflaccid, freshly shaven hammer of Thor. You mark my FUCKING WORDS.
I don’t get it personally.
I mean, I understand the theory. I was even explaining that it would be the next big thing over a decade ago to executives, saying that for people with their community online that it was the equivalent of buying nice clothes in real life to impress.
But I’ve just never really had the desire to spend actual money on a skin in a game.
Though I guess if in real life you had a government provided selection of clothes for free and then additional clothes for more money I’d be pretty happy going with the free clothes and keeping my money too.
I’ve never been playing a game online and seen someone with an expensive skin and thought “man, that person must be cool.” I only think “man, there goes yet another sucker.”
You’ve described the situation in Africa, funny enough. It’s relatively rare in war-torn regions to actually purchase clothing due to the endless ambient supply. Relatedly, it’s common, given the obesity epidemic in the US, for clothing to be a few sizes too large. Clothing trade has been severely impacted by steady demand and infinite supply.
I considered purchasing skins when it first became on option but quickly realized that I just could not care a single iota less about my appearance past its utilitarian qualities.
I wear camouflage when it makes me more difficult to see in a shooter. I wear bright colors in platformers to track my movement more easily. I put on a skirt and cat ears when I’m looking to find people without sticks up their asses. I’d never pay for it, though. Buying skins seems childish and impulsive to me.
Devs have nothing to do with that decision
They develop it, sure, but much like the rest of the game, devs have minimal say in what actually goes into the game.
devs are the rare kind of worker who can choose to work elsewhere without much problems.