Article by the Visual Capitalist, based on data by UK market research firm Pelham Smithers

https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/

It kinda sucks that my favorite format, handheld is so low compared with the other hardware (yeah, I’m not considering mobile as handheld lol).

10 points

I really want to see this graph adjusted to remove micro-transactions

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8 points
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My guess is it would look pretty similar, just without the “Mobile” block.

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3 points

That’s only in the better timeline

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6 points

I like think I’m responsible for that little blip in the early 2000s, around the time I got my first job. Strictly so I could buy whatever games I wanted without begging my parents.

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6 points

Where do machines like the Commodore Amiga and Atari ST fit in? Would they make up part of the PC segment?

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6 points

Fortnight gets a call out but not the fucking NES?

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5 points
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Is the switch not handheld? Is the stream deck not hand held? I get they don’t have to be, but that’s what their primary use case is. It’s pretty obvious we’re going to have a lot of screen with controllers on the side form factor in the next decade. I don’t think this should get lumped into either console of PC.

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2 points

Well, they have not “handled games” for sure, unless you consider emulation.

I don’t think streaming from local or internet with a phone and an attached controller counts as handheld gaming for me.

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2 points

How could you split out steam deck revenue from PC revenue? If I buy a $30 game on steam, is that $30 for PC or for the steam deck/handheld? Or does it get split between the two based on how hours I play on PC vs steam deck (and how would that work if I never actually play the game)?

Personally I don’t think it’s worth having a handheld category at all. If I bought a Gameboy game for $30 but I actually played it on a super Gameboy instead of a Gameboy then it’s not technically handheld either. Just call the Gameboy a console and the steam deck a PC.

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