The only thing they take from a flop is that people don’t like the suicide squad
100% of my excitement for this game died the second it was revealed to be a live service.
I remember when they announced that Fallout 76 wouldn’t have any NPCs. Instant pass. I cannot recall another moment that would cause me to drop any possibility of playing a game more than that.
This whole situation with Suicide Squad reminds me of that, and it’s not like Suicide Squad has the name draw like a franchise like Fallout.
I feel the same way too.
I can’t wait to not buy and then turn around and see the massive chunk of change it makes in its first week so three months later they can announce the service is being taken offline making it unplayable so all that’s left of the game is “Suicide Squad 4k All cutscenes!” YouTube videos.
This is fine… /s
Waiting for the IGN review of 8/10 after a title like that
I wonder why? Taking a studio known for amazing original single player games and forcing them to make a licensed multiplayer shooter sounds like a brilliant idea /s
RIP Rocksteady
The most baffling and frustrating thing was that they saw the negative reception to the concept during the initial reveal… And their response was to sink even more time into it for polish. So sad to see.
The people that made the decision to steer Naughty Dog away from Factions will be able to point to this title before negotiating their next salary raise.
The things people didn’t like (it’s another crappy live service looter shooter) is the core of what they promised the investors. AAA game studios make games for investors, not players.
The games industry becomes much less frustrating and more comprehensible when you keep this fact in mind.