71 points

Me: “Hmm… No… No the code is good, it’s the compiler that’s wrong.”

runs again

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38 points
Deleted by creator
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12 points

It’ll be done soon, then I can go home. TGIF, am I right?

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12 points
*

Yeah. And I can send a quick email to update the team after I get home from my 45 minute commute, then log off and go to the cottage in that cell signal dead spot by the lake.

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18 points

I often do this, but I always hit Ctrl-S before running it again. Shamefully, this probably works about 10% of the time. Does that technically count as changing nothing?

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12 points

That and a make clean can work wonders.

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4 points

Autosave on focus loss dude.

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2 points

Ever work?

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11 points

Disturbingly, yes

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1 point
*

Every sufficiently complicated system is indistinguishable from being alive, and living beings need some warm-up time.

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4 points

I mean

maybe

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1 point

Not with code, but i write a lot of LaTeX and that often starts working on second compilation

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7 points
*

All the time. Causes include:

  • Test depends on an external system (database, package manager)
  • Race conditions
  • Failing the test cleared bad state (test expects test data not to be in the system and clears it when it exits)
  • Failing test set up unknown prerequisite (Build 2 tests depends on changes in Build 1 but build system built them out of order)
  • External forces messing with the test runner (test machine going to sleep or running out of resources)

We call those “flaky tests” and only fail a build if a given test cannot pass after 2 retries. (We also flag the test runs for manual review)

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112 points
*

And the worst part is when it actually does and you have no fucking idea what went wrong before.

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30 points

The pc had the hiccups and now it’s fine. Problem solved!

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1 point
Deleted by creator
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8 points

Some times my game engine needs a wake up run, then an actual run.

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3 points

Yeah happens from time to time.

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1 point

Blame cosmic rays.

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5 points

Sponsored by QA gang. Gotta make sure it’s a 5/5 issue and not just a frequent issue

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