Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.

This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.

Characters

Including Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.

I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I’ve gone through Act I already).

Where I got wrecked

I got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and

I just don’t know what am I doing wrong.

My party

I play as high elf paladin and most of my encounters so far I’ve had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don’t know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party.

Are these early encounters in Act I intentionally challenging so that the game “force-teaches” you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can’t imagine going through the goblin camp in this state.

14 points

Those three fights are the “big ones” in act 1, probably as hard as the goblin camp, what level were you when you did them?

The easiest difficulty make combat a faceroll (which is a great way to experience the story, if that’s your primary goal); balanced makes you care about what level you are for the encounter, positioning, and your party make-up; Honour makes you think about terrain, party make-up, item use, damage types, and resource management.

Your ranged characters shouldn’t be close enough together that they can be hit with an AoE, and ideally, they are somewhere that gives advantage.

Party make up

Shadowheart is mean and stupid, and she’s also easily replaced as long as anyone else in the part has “Guidance”.

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3 points

I think I was level 3 for the church and level 4 for the other two fights.

party

I mainly carry Shadow because of the Guidance and I want to try romancing her (so I can build up the approvals) but otherwise my paladin Tav can heal as well. I might try switching her for Lae’zel or Karlach.

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3 points

To be fair those are definitely the toughest fight in Act I. I’ve only played on balanced, so I can’t vouch for story mode. I would highly recommend adding Lae’zel or Karlach to your party though. This is a good idea.

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3 points

Well, that level makes sense for the fights.

I’m on my first honour play though, just hit level 11, and my party is the same as yours, but swapping the person who is stupid and mean for the second person you mentioned.

It might be a matter of changing battlefield positioning, or focusing on “action economy” if you’re not already. Unless you are doing an AoE, someone with concentration needs to be interrupted, or there is an odd mechanic, it’s best to kill enemies one by one. That means one less person is attacking you each round, and this advantage grows each person you kill off.

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6 points
*

::: spoiler Just south of the druid grove there’s a hill you can climb up that has an amulet that gives Guidance. If that’s your only reason for including Shadowheart, that might be a good alternative. :::

If you are going to keep Shadowheart, I’d recommend respeccing her to switch subclasses (I’m a fan of Tempest cleric, but there are several good options) and fixing her stats (like choosing either STR or DEX rather than splitting both).

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5 points

None of that cleric nonsense.

Make her a vengeance paladin. She’ll hit like a truck and can still heal. Also thematically she’ll still have the sharran choices as she is identified as a paladin of shar (the only one in the game).

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4 points

Make your paladin a 2h smiteadin with a bard dip for college of swords maneuvers. Yes bring karlach and laezel and all 3 of you single-target 2h shredder your way through the enemies.

Assassin astarion is a monster and can usually sneak attack kill targets in one shot. Especially if you go the ranged route and add the extra base damage from that one ranged feat.

Once gale has fireball you can trade him out for astarion and just huck those things around as much and as often as you can and rest every time he’s out. He’s also really good at magic missile spam with those electricity items.

Most importantly, you should always prioritize killing one enemy at a time so that you’re quicker to remove them from the turn order and prevent them from doing damage on their turn. Basically never split damage with your single target party members.

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1 point

Yeah, having a barb or fighter will be huge in your party. Also don’t forget, you can change them out way easier now than before.

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6 points

Take a look at some guides for your character types. You might be doing a bit more role playing and not enough combat specing. I mean not everyone in Faerun can hold their own with a goblin or giant spider. So make sure you’re not making all the wrong choices by mistake.

Also, I got wrecked in a few battles of Act 1 as well. Anytime I fight Githyanki I’m thinking, “Well, there goes half my health potions and revive scrolls.” Don’t be afraid of save scumming and don’t be afraid to stack the deck in your favor. Long rest, drink elixirs, apply buffs, strategically place exploding barrels, and summon familiars if you expect a hard battle. And unless you’re fighting a “boss” or an enemy that has lines of dialogue don’t get concerned about pushing things off cliffs. With most you’re not permanently losing good gear.

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5 points
*

There are certainly some play styles that are less risk averse. I found wizards to be difficult to play early on, sorcerers less so, but still swishy without the right multiclass.

A fighter or barbarian makes fights much easier. It’s not that you don’t have a good front line, but shadow does no damage, astarion can’t really do his thing as a rogue yet, and gale is just weak early on. Can’t say much about paladins, but kitted out right should get you somewhere.

Personally, I’d swap gale out for someone like laezel. Or get a hirling and spec them out.

Fun fact, you can change the difficulty to balanced, make your multiclass, and then change back to explorer if you want. It’ll keep.

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5 points

I wouldn’t say wrong - but there’s probably some nuance you’re overlooking. As a general rule healing is not super strong in D&D so you may want to forego having a dedicated healer, you also might want to focus on “control” spells that can either take an enemy out for a few turns or otherwise minimize their threat.

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5 points

With exceptions… I busted healing with speccing Shadowheart as a life domain cleric and picked up some gear along the way - would not have made it through the game without my dedicated healer.

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3 points

In this vein, sleep is the most op spell at low levels. Taking out 2-3 minions makes so many fights way easier.

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4 points

Are you using the terrain to your advantage? All of the fights you described getting wrecked at can become a breeze just by using the environment to your benefit.

Fights solutions

During the fight against the skeleton mages before Wither’s coffin, don’t try to fight them in the giant open room, go into Wither’s room and wait for them to come to you while throwing some grease on the stairs before. Have your ranged characters take potshots at them and run back into the room. Same exact strategy for paladins of Tyr, lure them out of the house while dropping nasty surfaces on the exit. Hyenas you want to try to nuke before they turn/run for help, your paladin has Smites for that and Astarion can work his sneak attacks.

General tips

Wizards are absolutely busted when paired with melee characters even early game (they only get more and more insane as they gain levels). Sleep is your best friend. Guaranteed hit + critical is lethal when used with a Smite or Sneak attack. Hold Person is a near guaranteed kill on a target if it lands, especially if you have a Hasted melee. In general, your spellcaster’s job is crowd control and AoE damage. Shadowheart’s default Domain is pretty meh, I always respec her into Light for way better spells and abilities. As a paladin, 99% of your spellslots should be spent on Divine Smites. Your spells are generally pretty weak (Heroism is pretty good early game), while Smites are absolutely insane. Potions of Haste are crazy powerful early game, use them on your Paladin whenever you are in a tough fight. Wear good armor/shields, Gale can use a shield with no penalties so slap one on him for free +2 AC. The most important advice is action economy is king. Use any means available to deprive enemies of their actions. Line of sight, surfaces like grease or web, crowd control spells. Make them waste an action to Dash to you while you wait for them with a Fireball ready.

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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