42 points

I don’t feel like rust compile times are that bad, but I’m coming from C++ where the compile times are similar or even worse. (With gcc at work a full debug build takes 40 minutes, with clang it is down to about 17.)

Rust isn’t an interpreted or byte code compiled language, and as such it is hard to compete with that. But that is comparing apples and oranges really. Better to compare with other languages that compile to machine code. C and C++ comes to mind, though there are of course others that I have less experience with (Fortran, Ada, Haskell, Go, Zig, …). Rust is on par with or faster than C++ but much slower than C for sure. Both rust and C++ have way more features than C, so this is to be expected. And of course it also depends on what you do in your code (template heavy C++ is much slower to compile than C-like C++, similarly in Rust it depends on what you use).

That said: should we still strive to optimise the build times? Yes, of course. But please put the situation into the proper perspective and don’t compare to Python (there was a quote by a python developer in the article).

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10 points

Agreed. I have not asked myself dozens or hundreds of times why Rust compile times are slow. I have, however, asked myself why so many people consider Rust compile times as slow, especially people who might have fast compiles but then waste lots of time testing things manually or automatically that I don’t even have to worry about if my Rust code compiles.

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5 points

That’s kind of true, but I came from Go, which has really fast compile times, which makes it really productive.

That said, I don’t use Go much anymore, so I’ve obviously found some value in Rust. I would like to see improvements though, but it’s fast enough for me to stick with it.

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2 points

On the other hand in Go you have to literally implement every other standard library function inline yourself because of its lacking expressiveness and it is total cancer to read, at least in the cases of the Go programs I looked at to debug some things which I wouldn’t really consider productive.

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13 points

Wierd that mold was not mentioned. A significant amount of time is spent in linking. Mold is a new linker that is much faster than the default and a drop in replacement if it works.

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5 points

For my small hobby project compiling was absurdly slow. Switching to mold really cut down on waiting time.

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2 points

Every so often rust-analyzer in VS Code doesn’t use the latest code after a cargo update and the only way I’ve found to fix it is a cargo clean. This means that I have to wait 5 minutes for the next build, painful. Just because of one project update. I would LOVE a faster build.

Extra info: the updates come from my dependencies that utilize my private repositories via a git = "[path]". The rust-analyzer is pulling from a cache or older version for some reason and I don’t know where it is or why.

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5 points

Two tips that work for me:

  • After cargo add I have to sometimes run the “restart rust-analyzer” command from the vscode command pallette (exact wording may be off, I’m on my phone as of writing this comment). Much faster than cargo build.
  • Consider using sccache to speed up rebuilds. It helps a lot, though uses a bit of disk space. But disk space is cheap nowadays (as long as you aren’t stuck with a laptop with soldered SSD, in which case you know what not to buy next time).
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1 point

Thanks for the suggestions. I appreciate it.

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1 point

Having 30min+ incremental compile times here (C++), I envy your situation ahah

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