Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?
Palworld
And open world games. There are so many at the moment, I can only imagine people will grow tired of them.
Palworld’s been out for maybe a week and I already never want to hear about it again
It feels almost AI generated. Like just pastiche of various popular online games with pokemon-like creatures. It’s almost weird that it’s like an indie passion project
I played it for a few hours last night and it’s genuinely impressive how well everything works together, it’s all derivative of popular stuff but that’s most games since as far back as video games have been a thing. Just as a survival game I don’t think Ark plays as smooth after a decade or however long it’s been out.
Fortnite after it collabs with a celebrity that gets canceled for being on the epstein flight logs
I just brought this up to my friend like an hour ago but:
Hey, remember when “They put Peter Griffin in Fortnite” was just a shitpost?
I don’t know because I only play good games
good games will eventually die out one day though. for one reason or another twt
I still play old good games like Super Mario World and Donkey Kong Country, though. I do think that most pre-16bit games are absolute dogshit, though. The NES has SMB 1-3 and not much else worth playing except as a historical curiosity.
Contra and Punch Out were pretty good on NES, I also like recommending Klax to people who enjoy puzzle games because it’s pretty unique and fun!
90% of everything is crap, media from 10+ years ago seems better because we remember morrowind and forget azurik
gonna make a Pissing On Feinstein’s Grave Simulator just to prove you wrong
I think that someday people are going to look back on Breath of the Wild and Tears of the Kingdom and go “what did anyone ever see in this soulless open-world sandbox mush”
Those are some of the only decent ones, though. Nearly every other sandbox/survival/open-world game will be relegated to the dustbin of history, though. Can’t wait for the survival fad to die.
And because the moment to moment gameplay is enjoyable in terms of game feel.
For me the moment-to-moment gameplay of BotW is significantly marred by the awful durability system, where fighting a monster is always a drain on your resources and basically never a good idea.
Tears of the Kingdom has a much better gameplay loop in that regard, where fighting monsters gives you components to make better weapons to fight more monsters. However, it is also marred by an even wider and less defined concept, and just the whole existence of the depths in general, and also a focus on Just Cause style physics fuck-around gameplay that basically doesn’t interact with any of the core systems. In other words, Breath of the Wild doesn’t do it for me because the core gameplay loop sucks, and in Tears of the Kingdom the core gameplay loop was improved but all this other shit was tacked on that I don’t think serves any purpose.
where fighting a monster is always a drain on your resources and basically never a good idea
Thank you. I wasn’t able to put my finger on why I hated it so much, after awhile.
In my explore and fight monsters game, I want to be rewarded, not punished, for fighting the monsters!
For me the moment-to-moment gameplay of BotW is significantly marred by the awful durability system, where fighting a monster is always a drain on your resources and basically never a good idea.
I am the complete opposite. The durability system for me makes the combat considerably more interesting because it prevents me from just finding 1 single thing that works and using that. It forced me to use whatever I had available and I really enjoyed the creativity that forced on me. It’s a game that asks you to adapt.
I get really bored in other combat systems once I’ve established a winning formula. It just becomes repetition. There’s no more cerebral element.
Nah. I don’t think that their reputation will increase (the gaming landscape is just way too fractured for that and “gamers” have shown they are fine just eating slop) but both of those games have given me joys and wonder that no other game has since I’ve stopped being a teen.
both of those games have given me joys and wonder that no other game has since I’ve stopped being a teen
I sincerely wish I understood this.
It’s fine, there’s no game that’s perfect for everyone, just games perfect for someone. If this isn’t one of yours then no worries.
I played and completely beat (minus korok seeds) BotW and TotK and I just cannot understand the hype around these games which bothers me (me not understanding, not the hype itself) because I wanted to like it. I’ve spent too long trying to figure out what I didn’t like about those games.
Long-Winded Thoughts
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Open World: After over a decade of similar game design, I’m completely burnt on the concept. Inevitably, I’m going to run straight to as many towers as possible to fill the map out and then fast travel across the map as needed because it’s the most efficient thing to do, which is what it did for both games. Traversal in TotK was a cop to that, I feel, because the overworld was recycled. Everything from the towers flinging you into the sky to being able to build vehicles was to increase the speed you could explore. Unfortunately, upgrades to the battery were behind such a grind, it forces you to be efficient in your designs which always means the two fan-and-control stick combo.
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Progression: Completely lacking. One of the things I love about other Zeldas is going through the dungeons and accruing power ups that open up new methods of traversal and increase Link’s power throughout the game. BotW and TotK both give you all the tools you’re going to get in the first two hours and then tell you to enjoy the other hundred. There is gear, but the environmental effects in a lot of zones strongly encourages you to wear what’s required. Upgrades are behind quite a grind.
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Time vs Reward: There’s a lot to explore in these games and the sight of a far off platform that requires some kind of solution to reach draws me in. I’d spend a good 5-10 minutes getting to it only to be rewarded with 5 arrows or I’d look in yet another cave just to break two weapons digging through a bunch of rocks for a bunch of amber and a sapphire. Eventually, I just stopped doing it because the rewards never justified the time I’d spend doing it.
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Story Delivery: For me, a good story can outweigh gameplay I don’t like, but both games miss the mark for me here as well. The open world design they went with is at odds with story delivery because you can possibly go anywhere. Memories made sense in BotW, but the tear drop system in TotK is really confusing. Being able to get the story out of order (which I ended up doing), really defuses what little narrative tension the game has. I don’t know why they couldn’t just play the next cutscene when you get the next drop. It is also perplexing that finishing the dungeons in TotK ends with you getting the same exact sage cutscene telling you the same exact information with a little bit of vocal inflection depending on character.
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Dungeon Design: Recycled ___blight Ganon in BotW was a real letdown compared to past fun boss designs. In TotK, it was real disappointing that the dungeons all had the same fundamental design – unlock four locks and fight the boss. It was fine the first time I saw it, but when I realized that was all the dungeons were going to do, it sucked the enjoyment right out of me. Also, I understand that the journey of getting to the dungeons is part of the experience, but in both games, they were so lackluster and few in number that it felt like a waste of time.
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Shrines: The shrines are so fire and forget I question why they were even there beyond padding out the map. I would’ve vastly preferred breaking the total into groups to make the dungeons into proper dungeons or at least consolidating them into shrine complexes that were more meaningful rather than a timesink.
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Weapons: Yes, the durability system. I don’t have an issue with it per se, but its design encourages habits. What it encouraged me to do is hang all the cool race specific weapons on the wall because I couldn’t afford to replace one if they broke. I never used them. Also, the Master Sword running out of juice makes my eyes roll back in my head.
Starfield is already shit but in five years it’ll look like bloody green shit
Time wasn’t kind to the perception of Skyrim or Fallout 4, it’s going to be brutal for Starfield
I think time has been pretty kind to Skyrim, the main problem was the insistence on re-releasing it a dozen times for no reason.
call me basic but I genuinely really enjoy modded oblivion and skyrim
no idea what a starfield is and not gonna bother with it
I guess I mean more in the critical view of the vanilla game (main story quest is insipid and nonsensical, mage progression is very badly balanced and unfun, leveling as a whole is a crapshoot, draugr deathlords and other boss enemies are unfun damage sponges, dragons are easily distracted idiots, world is comprised of 80% bandit population, etc).
Honestly if Skyrim modding wasn’t so mature and (relatively) approachable, the criticisms would be harsher, but considering that these days you can download preassembled modpacks that turn the game into 4KHD SEKIRO COMBAT ENB GLOBAL ILLUMINATION PARALLAX NEXT GEN REALISM HDT JIGGLE PHYSICS AND HARDCORE SURVIVAL that probably makes the average player pretty unconcerned with what the vanilla game is like.
It didn’t take time to dislike Fallout 4; I’d say it was just the opposite. People didn’t like it almost as soon as it came out. It has taken time for many people to give it credit as a fun game just not a fun fallout game.
In my opinion, though, that’s still a pretty damning criticism of a game called Fallout 4. But I digress.
You are way off on Skyrim. For starters, it’s already older than the entire range op asked about and it’s still a good game. Op asked for a game that’s come out in the last 5 years and will be looked at somewhat poorly in another 5 years.
Well skyrim came out…2011. Over 12 years ago. And at this very moment, after 12 years, it’s ranked at 54th on steam for current player count.
Oh, my bad, I was trying to make the point that vanilla Skyrim has been regarded as less of a good game in retrospect rather than trying to say it fits what OP was asking for.
And yeah tons of people are still playing Skyrim. Vanilla Skyrim might not be a great game, but it’s a fantastic platform for installing mods. I’m literally in the process of setting up a modpack for it right now.