…but I often find myself NEEDING TO CHECK EVERY LAST CRATE, BARREL, ETC.
It feels wrong to leave an area when you know there’s that one you didn’t check–PROBABLY it’s just a rotten carrot, but you never know.
F5 every. Five. Feet.
Why would they give us 25 quick save slots if they didn’t want us to use them.
I get so wrapped up in things then die to something stupid like pissing off a god and them wishing me dead. Then I am back in time like 3 hours.
I found healing potions in a barrel a few times, just as I sorely needed it. Now I’ve been conditioned to check every barrel. Just in case.
I’m enjoying my time playing Crate Inspector Simulator 2023.
At least it’s not as bad as in Divinity, where Lucky Charm meant you wanted to literally open every interactible container in the game for that sweet dopamine hit of a random epic or legendary item.
You find yourself needing to check every last crate, barrel, etc., but do you find yourself needing to TAKE every last crate, barrel, etc.? Welcome to my new hell. I know I will take every rotten carrot, but why can’t I take the rotting basket I found it in? Why can I only take some vases?
I have a chest at camp full of just chests.
I started to do that today. I keep wanting to throw things but having to pick up things on the battlefield to throw is a chore I’m never able to remember to do, so my little slaughter machine teammate is just going to carry around a bunch of vases and stuff on her