I propose 2024 is the year of early access games boycott.
Bring back completed games only.
Eh, early access isn’t the problem. Palworld has been wrecking Pokemon despite being Early Access
Can 2024 instead be the year of bad game boycott? When an early access game is better than most AAA completed games, then there’s a serious problem
Preordering made sense when games came in nice boxes, and you wanted to be sure to play it on the day of release instead of waiting for restocking. With digital downloads now which are not limited in quantity it is just stupid.
This, 100%. The only value of preordering is guaranteeing stock of a physical item that threatens to be out of stock if you were to buy it walk-in. In the modern digital age where downloading tens of gigabytes that take up no space, ship near-instantly on demand, and have theoretically infinite supply, preordering is pointless if the actual game itself is all you care about.
Early Access is a problem when big publishers try to do it. It makes sense that indies do it so they have cash flow at all. Big outlets have funding on hand, but are trying to leverage it, anyway.
May it’s my age, but I feel like d3 was significantly more popular that d4 is.
Since it’s required to be online I’m 100% skipping it.
I’m also Skipping it because they took overwatch 1 away from me. So no more blizzard games until overwatch 1 comes back.
I mean, just do a little due diligence, Jesus. I’ve bought PalWorld, Planet Crafter, Traveler’s Rest, and more in early access and had a blast with all of them. In fact, I’d say it’s some of the best bang for my buck in the last ten years of gaming. I’ve also not bought early access games because the five minutes of due diligence suggested that it was a garbage game.
I particularly think it’s fine with small, indie studios that don’t have a lot of devs or resources. No way in fuck am I buying an early access AAA release.
Couldn’t agree more.
Games like Valheim or Satisfactory have also been great, despite technically still being in early Access. And, looking back, Risk of Rain 2, Hades and Dead Cells developers have all done excellent job at using early access to develop their games and listen to the community.
Early access, just like any other development model, is a tool. All depends on how it is used.
Pocketpair releasing Palworld into Early Access when Craftopia is still in Early Access leaves me with a bad taste in my mouth
Same, I looked at craftopia and thought “palworld is an obvious cash grab”, which it might end up being. I’m glad people are having fun now, but I’m not buying into its future :)
I’ve read they also have a HollowKnight look-alike in the works as well.
Same. I love both, but when I purchased craftopia I was funding the development of craftopia, not palworld. They’re a small company so I kinda get it, but it still has me concerned that they’re not going to properly finish craftopia.
I think it unfortunately just comes down to money. Craftopia wasn’t popular enough to pay the bills to finish it.
We’ll see what happens with palworld. If they abandon it too then we’ll know they’re just scumbags. But if they finish it then we’ll know abandoning craftopia was a financial need.
Right? People need to take a little responsibility. If you want early access, expect issues. If you don’t want to see issues, wait. Easy. What’s the point complaining about a company providing early access or other gamers purchasing it? You don’t need to make it your business, just don’t buy the game yet if it bothers you.
Yep. The indie boom that PC gaming experienced would not have been possible without early access funding, full stop.
Not every early access title has gone perfectly and there are some studios that have gamed the system.
Still, the stuff that managed to make it through the process and become successful has been some of the only stuff saving us from a live service hellscape
Satisfactory I bought for 30 dollars 4 years ago and it’s sitting at 1,600 hours for me. I think sweeping general statements are really the bad guy here
My rule is that it has to be an enjoyable experience in the game’s current state. Factorio was fantastic years before it left early access. I bought Space Engineers practically as soon as it hit, before there was even proper weapons in the game, and I had a blast building space ships.
I’m holding off on Palworld. I’m sure what’s there is enjoyable for many people, but I’d like to see the endgame fleshed out a bit first.
Eh, I bought Grounded in Early Access. Maye by Obsidian and backed by Microsoft. I think this should count as AAA. Also I think you don’t mean that “small, indie studio” cause those are few and far between. Sons of the Forest? They have a Publisher (literally the opposite of being independent). I think there are lots of games which you have put into that category that are not actually indie devs at all. Anyway, my point is just that it’s not a black and white issue.
The games I have bought in early access:
- Kerbal Space Program
- Factorio
- Satisfactory
- Subnautica
Early access isn’t the problem.
Was just gonna say I’ve put an embarrassing amount of hours into Satisfactory, which is an “early access” game I paid like $20 for. Nothing wrong with it. It’s not an abandoned product, but even if it was I’d have a hard time complaining about it.
I have 1000 hours in Satisfactory. And there’s a LOT currently wrong with it. Tons of bugs, incomplete mechanics, performance issues, and it got worse in Update 8 not better because of the engine update.
That said, the team is working on it, Coffee Stain will get it ironed out and release a solid v1.0.
the more obscure one: scrap mechanic
it’s been in early access since 2016, and axolot is really slow on updates. but when they happen, it often adds a lot of cool shit.
Isn’t axolot the studio behind raft (another excellent game that was in early access for years)?
And there’s more than one way to do EA.
KSP 1 started small and free, added more stuff and went purchase but cheap. On the other hand, KSP 2 went straight for full-price AAA game price yet lacked a ton of features and terrible performance (it was clearly rushed out).
I wonder if that has much to do with the original being made by a small startup company named Squad, while the sequel lists Intercept Games as the developer and Pirate Division as the publisher?
Likely, there was some drama with one company poaching devs from the other and the publisher doing a switcheroo.
I bought Deep Rock Galactic, Subnautica, annd Satisfactory in early access and have no regrets. These are great games and I would rather pay to be a beta tester on them than play many AAA finished pieces of junk. I think in general it’s not a bad thing to be wary about early access but I’m not sure it warrants an all or nothing approach.