I once had a player that wanted a Decanter of Endless Water just to waterboard people 😳

55 points

I think the screams would be muffled but still audible. Until the bag is closed, the extradimensional space inside is connected to the outside world. However, since sound can only escape from the opening and not the sides of the bag, I would rule that it is much quieter, granting disadvantage on checks to hear the scream.

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12 points

This is an eminently reasonable ruling and I’s appreciates yous

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7 points

It’s up to the DM if it comes across like a portal to enter the bag or an impossible space like the TARDIS. Air does not flow between as you can suffocate and air would carry the sound, but I always rule it as feeling more like in impossibly large space rather than a magical portal.

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9 points

Idk, that feels a bit too technical. Trying to apply real world physics to D&D breaks way more things than just this, so we gotta be careful when to do it. Gotta keep just enough believability and consistency, without letting it ruin the feel.

For me, the fact that “starwars lasers go pew pew” is enough reason to disregard how sound actually works in real life, lol.

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7 points

To be fair I’d just rule in favour of the players the first time it comes up. If they want it as a silencer with the prerequisite of putting it over someone’s head, that’s cool because the enemy will struggle and make it difficult.

If it’s debut was from an enemy doing it to a PC who said they’d yell extra hard to call for help, I’d probably ask for a skill check and say the sound does pass through.

From then on, I’d just keep that ruling.

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1 point

I always interpreted the suffocation to be only while the bag is closed. It doesn’t make much sense if physical objects can enter the bag but not air. Why not?

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1 point

Creating the bag would create a very big underpressure, immediately imploding the bag and probably killing the creator

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The bag holds a certain amount of air, per the description’s time. I was surprised at how close the math was- it’s a fair approximation of an average person within a sealed 1 atmosphere room of identical size.

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30 points

You could just kill the guard by leaving them in the bag

I would immediately shift your alignment to chaotic evil for it because you’re literally making them suffocate to death over a period of about ten minutes, but it’s still RAW.

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17 points
*

Except if the guard manages to rip a hole in the bag from the inside, they can destroy the bag and everything inside it will get scattered across the Astral Plane. Pretty bad for the guard, but better than a slow death being suffocated. Plus you don’t need to eat or breathe on the Astral, so they could live there indefinitely.

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9 points

Tearing the bag from the inside seems like an easier said than done proposition.

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5 points

Not if they have a blade. Sticking anything sharp inside the bag tears it.

Also, I would much rather suffocate over 10 minutes(which would suck horribly) than live out the rest of my natural life floating alone in the astral plane.

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3 points

Would a person die in a bag of holding or is it like the Astral plane and bodily needs are paused?

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8 points

Yes. It’s specifies there’s ten minutes of air. But the bag woodt need to be closed to not have air exchange.

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4 points

You’re right, and the rules (both 3.5 and 5) even explicitly state that after ten minutes the creature suffocates. I was hoping that the RAW was simply “holds enough air for a Medium creature to breathe for ten minutes” which I could try to argue was merely a statement about the inner volume of the bag.

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2 points

I’ve always imagined a bag of holding to be like some kind of stasis.

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3 points
*

Bag of holding around the head. Tear it.

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4 points

Faster in theory but I’d be incredibly tempted to have it create an astral plane flavored headless horseman enemy

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2 points

Bodyless floater in this case, as the body is on the Prime Material plane.

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2 points

Oh damn that’s good

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1 point

This sort of thing always seem silly to me. Most of the people you kill go to the lower planes. What is ten minutes of suffocation compared to that?

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4 points

Bro if you don’t get how painful suffocation can be just sympathetically I’m not sure I can explain why doing that to someone on purpose is so heinous

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2 points

I get that it can be painful. it just seems like it would be less painful than an eternity on the lower planes. And I wouldn’t want to play a character that does that sort of thing, but that basically means I can’t play D&D without homebrewing a less dark cosmology. If you are playing it with the cosmology they give you, and you’re not careful to keep your enemies alive, then you’re doing stuff worse than this constantly.

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25 points
*

If it “holds” the screams as if it was an item, would you be able to pull a scream out of the bag at will? Does than then mean that you can use the bag to prepare verbal components of spells?

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12 points

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15 points

Anything you can do, the DM can do, too. Treat things like this like war crimes or your next TPK will be a goblin horde taking out the party one by one with sneak attacks and bags of holding.

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7 points

If you think that you are the players enemy instead of guide maybe.

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8 points

I understand that it’s not a competition or a win/lose kind of game. Personally, I use TRRPGs as story engines for my make-believe characters, but if my players decide to throw jank at me, I have permission to throw jank at them.

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5 points

That seems like a good idea for parties that constantly exploit everything they can. One off creativity should probably be rewarded though.

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4 points

Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.

Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.

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1 point

So true, and your players will cherish it for the sentiment of the victory.

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8 points

It would silence as many screams as hands you are loosing pulling items from it. Which is zero.

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