Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
I don’t know, you may as well say the same thing about the Switch and every port it gets. The S has its strengths and shockingly few weaknesses given those strengths.
The switch is a handheld and the ports it gets are for that reason. It wouldn’t have sold enough to get basically anything third party if it was the same device without portability (see BOTW as a system seller when it literally already existed), and it still doesn’t really get that many current gen demanding ports.
The fact that there’s a worse Xbox you’re required to support when the Xbox already lacks some of the asset loading tricks of the PS5 and has less units sold on top of it isn’t something developers can just ignore. BG3 really isn’t all that demanding for a next gen open world game, and compromising your vision to force it onto a worse console isn’t something people want to do.
The Xbox Series S is a cheap lower-resolution Xbox, and the ports it gets are for that reason. The parity scales well for most games and reduces consumer confusion.
BG3 really isn’t all that demanding for a next gen open world game
Most games these days, regrettably, don’t bother with split-screen multiplayer, and definitely not with the worst-case scenarios of how far apart the two players can be in that world, which is their hurdle right now.
Parity here isn’t on a scale. It’s a binary trait. Either they are the same or one is worse than the other. The shitty XBOX does not have CPU parity with the real one, and it’s a serious limitation that effectively means that the “good” Xbox also has that worse CPU in terms of game design. It will obviously still get some games, but it’s losing games that it would otherwise get because it has nothing in common with a next gen system.
Split screen being the specific thing that BG3 is struggling to do isn’t the point. It’s merely a symptom. For a next gen open world game, split screen BG3 is still not that demanding. The fact that all the real action is turn based makes it far easier to make run than a similarly dense real time game with real time physics demands, and the fact that the Xbox S can’t handle it is a very strong example that it’s a piece of shit.
BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.