104 points

Divinity: Original Sin 2, Larian’s previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It’s just a wonderful studio, full of talent and enthusiasm that starts from the top.

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19 points

Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn’t already have a ton too. It’s a good thing though, both games are amazing.

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13 points

Bg3 feels basically like dos2

That was all I ever needed to hear. 😄

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2 points

I really like that dice roll mechanic they added in BG3, it’s highly satisfying. But yeah, mechanically D:OS2 and BG3 are pretty much the same. I hope BG3 makes people give D:OS2 a try.

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3 points

Honestly that’s my biggest complaint tbh. I just don’t like DnD combat. Miss rates are way to high and feel awful. It’s way too RNG and I have to save scum like crazy.

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8 points

I absolutely adore their feedback/early access system.

All games should have an early access like that. Not a shitty way to release a crap full of bugs to steam out, but a very analytic/data and feedback base way to improve the game. Basically giving the players a very large demo that can be easily changed in order to improve it.

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3 points

I bought divinity 2 when it came out. Haven’t played it yet! Still in the back log.

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1 point

There are so many hilariously broken builds. You can play it serious or you can go the full comedy route.

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1 point

barrelmancy > all other builds

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51 points

BG3 is phenomenal. It feels like it came out in 1998, and that’s a good thing.

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26 points

Have you played Baldur’s Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it’s very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.

The writing is still amazing, though.

BG3 does not feel like it came out in 1998.

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4 points

The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.

There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.

For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.

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4 points

Instant death like being thrown off a cliff? :D

Thac0 is not intuitive, but it’s not the end of the world either.

And no, you don’t need any mage in your party.

Man I feel like we played a different game.

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40 points

You get what you f***ing deserve.

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35 points
*

I wouldn’t expect that to last long though, a lot of reviewers still haven’t played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn’t submitted their review yet, and usually they’re early. The game is just really big.

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28 points

Ign shouldn’t have much issue with it. There isn’t too much water

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9 points

They get memed a lot about this, but I actually agree with that ORAS review. The water does hurt navigation for a huge chunk of the game.

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21 points
*

I also agree but for different reasons…

For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on ‘types’. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.

In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.

In water terrain though, the Pokémon you’ll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.

Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it’s just not fun to do.

But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It’s been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.

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2 points

I’m out of the loop, can you fill me in on that to much water meme?

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9 points

However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.

Both of those, based on previous reviews, make a decent score from IGN unlikely.

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16 points

I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.

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9 points
*

That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn’t exactly an industry darling.

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12 points

Do game journalists even rate things less than a 90 anyways?

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3 points
*
Deleted by creator
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15 points

Haven’t played yet but my friends rave on how good it is that they don’t have shell out more money for micro-transactions.

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