Personally I would not call Immortals of Aveum an AAA game. 😅

And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”. Which are also pretty unoptimized, so you end up with:

  • Only a tiny tiny fraction of players can even play it.
  • Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
  • The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
  • The magic is still just guns with replaced graphics. They didn’t lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.

Can’t really say I’m surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.

239 points

Big “no one understands my art” vibes coming off that dev. You made a mediocre game for an outrageous amount and released it in one of the heaviest gaming release years in recent memory. Sorry, this year a new IP with a 74% on metacritic doesn’t cut it. They say EA dropped 40mil on the advertising for it, but this is litterally the first I’ve heard about it, and frankly I’m the target audience for this game. I bet this shit was shoved down the throats of Fortnight and Valorant players via tiktok.

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80 points

I had never heard of it either until this post.

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38 points

This is the first time for me as well, and it sounds likely to be the last.

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56 points

Same. Those 40mil probably went into someones pocket, not surprising noone is playing the game

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-4 points

No one is playing it because it’s very “meh”, but it has absolutely been widely advertised and also talked about a lot (for being not so good).

I really doubt any of you who replied here saying you haven’t heard about it ever interact with gaming journalism and community. It has been just as visible as most other AAA games.

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12 points

I heard about it when Skill Up, whose YouTube channel I have notifications turned on for, posted his review of it. Before that, I’d seen absolutely nothing about it, and I heard very little about it after that, too. I was shocked to find out it was an EA game - partly because it didn’t look (visually) polished enough to be an EA game, and partly because of the complete lack of marketing I’d seen for a major publisher game.

Finding out it was an expensive flop and not just a smaller AA game they decided to put out on the side is a surprise, too.

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0 points
*

I’m not really the target audience and I’ve come across it what must be hundreds of times. It has been talked about a lot on anything gaming. Most of the big gaming journalism (good and bad) websites, youtube channels etc have made articles and videos about it.

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180 points

Trying to act like it flopped because it’s single player… What a joke.

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88 points

I think BG3 showed conclusively that no one will ever play single player games no matter how great they are. /s

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20 points

but that was like 6 whole months ago. the market is totally different now. /s

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-5 points
*

I get what you’re saying but FPS specifically are mostly played competitively, so a single player game in THAT specific genre in 2023 sounds like a very bad idea.

Every other genre than FPS needs more games where you’re allowed to only play single player and use tons of mods if you want to without risking being locked out of playing, though.

Fallout New Vegas, Baldurs Gate 3, Skyrim, The Outer Worlds and the older Bioware games are where it’s at for my favorite genre, to name a few examples.

Edit: crossed out mistaken assumption

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27 points
*

Yep, nobody enjoyed playing through Half Life 1/2, or FEAR or Deus Ex, or the early Medal of Honor or Call of Duty campaigns, or the Doom series or Battlefield Bad Company or the Wolfenstein Series.

Just because most modern popular FPSs are basically cartoony tf2/overwatch clones/derivatives and there are a lot of highly competitive multiplayer FPSs filled with screaming, racist misosynist babies and manbabies alike doesnt mean theres no market for a single player FPS.

It means that making a single player FPS game these days is apparently too hard for modern game devs to figure out how to do.

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13 points
*

I’m not sure that’s really true what you’re saying about single player FPS games being mostly competitive or that it’s a bad idea. See: Doom, Metro, Ghostwire, Dying Light, System Shock, people seem stoked for Space Marine, etc.

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6 points

Fair enough, I’ll retract that part heh

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134 points

The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution.

Apparently, $40 million doesn’t buy you much in today’s market, because I’ve literally never heard of this game until now.

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58 points

Probably spent it all on cable TV ads, where their audience ain’t at.

Or just blow and hookers.

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3 points

“I’m telling you, the cocaine and hooker market is ripe for a AAA single player FPS game.”

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11 points

It was actually quite fun! I rented it off Gamefly and enjoyed it for about 30-40 hours. It’s basically an action-adventure shooter like Metroid. It’s a decent game, not groundbreaking, but definitely doesn’t deserve the hate people give it.

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8 points

It has Denuvo, and runs like crap even on $1500 hardware.

I don’t know what kind of sales they expected when they don’t test it on lower spec PCs.

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4 points

We should expect more of that with the upcoming UE5 titles. The devs that have devoted to releasing those seem to have very hard time optimising - they’ll likely expect us all to just own 4090s and still run their game with DLSS ultra performance or other fake frames.

STALKER 2 will have the janky soul we expect from the series, but this mostly, mostly due to engine choice and apparent attempts to visually impress the player. Or the investors.

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8 points

but definitely doesn’t deserve the hate people give it.

I don’t think it’s getting hate. I think it’s getting indifference because no one knows what it is.

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2 points

Nah, I’ve seen hate. But mostly from people who hate Wesdon-Like quip writting and, well, women-haters who can’t handle the characters being ugly (and they are ugly, admittedly), so I just dismissed the hate.

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6 points

I saw one YouTuber that I follow play it. It looked kinda interesting from his video, but he also has the same criticisms.

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120 points

The issue is not the genre “single player (shooter)” itself, but that these big companies just churn out the same generic bullshit and then act surprised when no-one plays it.

AAA studios just don’t have the balls anymore to take a risk and develop something unique. And this is their downfall.

Titanfall 2, Metro Exodus, Ghostwire Tokyo, Doom (to name a few) are all excellent first person shooters. All of them have something unique about them that makes them worthwhile.

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43 points

Goes to show that making a good game is still more art than science.

Hell, make a broken or buggy game, if it has the special something it’ll still likely become a classic.

Eg. Fallout New Vegas or Vampire: The Masquerade - Bloodlines.

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28 points

Titanfall 2

Titanfall 2 had one of the most acclaimed single-player campaigns, with it being only a few hours long and mostly a showcase to get people on multiplayer, and it was still enough.

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4 points
*

Quite seriously I am actually looking to attempt to solo indie dev a sort of fps/tactics/management hybrid FPS that would at least start out as single player, and titanfall 2’s gameplay is something I am drawing inspiration from.

My basic idea is: What if you had the squad management and mission planning depth of basically Xenonauts, but you actually played out the missions in first person, with combat systems and load outs and player (and enemy) capabilities that resembled titanfall2’s mix of athletecism and gunplay?

Im in very early stages, but yeah basically titanfall2/xenonauts hybrid with (this is likely the hard part) procedurally generated, 3d levels, strung together with a kind of narrative generation engine, something sort of like rimworld’s system that simulates world conditions and then generates certain events based off of them, but also responds to certain specific things you do or do not do in mission, or what missions you choose to embark on over others.

Probably Im gonna focus on core gameplay systems and not really worry about graphics or assets at all until I can get any of this to an actual working concept level.

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2 points

So like Rainbow Six 1-3’s mission planning mode?

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9 points

Titanfall 2 also bombed, even a good game can flop if your marketing sucks or if you release it next to other massive hits.

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110 points

I would eat up a single player story driven fps no problem.

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73 points

Doom (2016) and Wolfenstein TNO both proved that AAA single player story-driven fps can be hugely successful.

They just need to, y’know, not be shit.

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16 points

Doom eternal was amazing.

I never even heard of this, but I wouldn’t buy it anyways because EA.

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14 points

These studios can’t quite wrap their heads around that last part.

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7 points

But… The Formula!

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1 point

Thanks!

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17 points

exactly. maybe you guys just made a shitty game and can’t accept that.

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8 points

Cyberpunk 2077 exists, though it may not be the best example.

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8 points

I enjoyed that one

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0 points

Eventually

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5 points

It’s excellent. Seriously a great RPG after 2.0.

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7 points

I guess Cyberpunk was a truly awful idea. Who knew?

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3 points

I’ma just go back and play through Mass Effect series again

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