Similarly, picking a difficulty option in Doom

57 points

Oh, they still do that, now it’s just nefarious and hidden behind concepts like FOMO and season passes

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24 points

Yeah I love the fact that in this game, the message was just for the sake of it, while nowadays it would be in order to keep the person playing it addicted to whatever skinner box is integrated into the gameplay loop.

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7 points

Only 14 hours until your next daily reward!

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2 points

Now if you die like three times they ask you to enable “easy mode”…

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44 points

Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend

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23 points

Yeah that’s very much id’s old 90’s machismo. This is the company that invented the word “gibbitude” in Ultimate Doom’s flavor text xD

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18 points

Sid Meier’s Alpha Centauri would vocalise “Please don’t go. The drones will miss you. They look up to you” when you go to quit.

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33 points

Love this one from Carmageddon

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24 points

What does it say?

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38 points

I think it’s “Return to a life where you don’t get internal organs in your hair?”

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9 points

Best I can do is “literal vegans in your hair”

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9 points

Was hoping to find this here, many happy childhood memories playing this one

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31 points
  • Press Y to concede with dignity

  • Press N to let a game bully you

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15 points
*

Old games had a soul. Modern games have microtransactions.

Only Indie games nowadays give me a feeling of getting into something that is made out of love, and not solely for money.

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