I saw this game earlier and was interested but the rollout seemed pretty fucked so I’m not touching it.
I keep watching clips of Helldivers 2 and it looks fun but I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.
So what does this game’s combat bring over Deep Rock Galactic? It seems a lot flatter and less tense.
I really want to see a good YouTube reviewer critically compare them.
I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don’t think I’ve ever killed a teammate by shooting them. In HD2, this happens all the time.
I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.
I don’t see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn’t have splitscreen but rather shared screen coop – meaning you can’t get separated from your teammates, which is both a feature and a pretty big limitation.
I’ve played both games and tbh I wouldn’t really compare them, I like them both individually. Helldivers 2 is a lot more focused on combat and fighting overwhelming hoards of enemies. On higher difficulties sometimes stealth or just running away is the best solution because of how absurd the number of enemies are. Its honestly really fun just trying (sometimes in vain) to thin out enemy numbers while protecting an objective. That being said, everyone gets access to cool down based, very powerful orbital abilities that do everything from calling down powerful support weapons to dropping a 500kg bomb on a bunch of enemies. At the moment there are 2 different enemy factions that require pretty different playstyles to overcome as well. Honestly pretty dope game, check out SkillUp on YouTube for a good review of the game.
Helldivers 2 is a lot more focused on combat and fighting overwhelming hoards of enemies.
I confused, Deep Rock Galactic is almost entirely focused on fighting overwhelming hoards of enemies. Stealth isn’t an option since they aggro at you which seems like a significant difference though.
Having played both games, I gotta say while DRG does have hordes, they’re not on the same level as HD2. HD2 is the first game in a while that truly has made me feel overwhelmed by the amount of enemies thrown at me and I love it. In HD2 I even find myself doing stealth a lot to sneak past patrols.
Overall though I don’t think it’s worth it trying to compare DRG to HD2. They might look similar in some aspects. But they are vastly different in gameplay, experience, and mechanics. It’s apples to tomatoes, sure they’re both technically red fruits, but that’s where the similarity ends.
It is absolutely absurd. There have been a lot of games that aren’t polished come out in the last half a decade that got a LOT of flack, but this one cannot be played without a connection to the servers and no one can connect to the servers. I have 15 hours logged and probably 4 of that has actually been playing. The game is by every definition LITERALLY Unplayable.
But when you are able to play it is great. I don’t think it’s fair to judge it’s gameplay from not beiyablento connect due to sever being full. It’s a valid complaint about not being able to log in. That being said, I don’t really blame the developers because there was no possible way they could have known their game would have been this big.
I paid for a product I can’t use. That absolutely is part of my fucking review. What the fuck??
That’s what I said. It is a valid complaint but not a review of the game itself. It’s like wanting to go on a ride at Disney. Does the line suck? Yeah. But is the ride bad? Maybe it’s not worth the wait when you paid to get in. But that’s why the developers are straight up telling people to not buy the game until they can let more people play.
Off topic. Is the anti cheat as invasive as people make it out to be? I’m no computer wiz but I’ve stopped playing pvp games with root kits but don’t actually know enough. Also anti cheat in a pve game lol.
Setting aside that there really shouldn’t even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods) the concept of a rootkit doesn’t equal “software with admin privileges.”
A rootkit is a package of different (specifically malicious) programs that are designed to hide themselves from your system.
Is the anticheat designed to be invisible when installed or running? No. Is it designed to specifically be malicious? No. Therefore it’s not a rootkit.
There’s a difference between software designed for malicious purposes and software that has the ability to be hijacked for a malicious purpose. These two aren’t the same and everyone with even a smidgeon of actual IT security knowledge would acknowledge that at the bare minimum which no one in this thread seems to have done yet.
This isn’t just semantics, rootkits are defined by their purpose not their permissions. Bunch of script kiddies in this website pretending their ability to install Arch makes them professional Comp Sci degree holders.
Setting aside that there really shouldn’t even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods)
I can think of another reason. It’s a live service game where it’s the community vs the game masters. They want to tell a story within the game and direct us with community challenges. Right now there’s a challenge to protect planets from automaton invasions. We lost the first planet, won a few but it’s not looking as much of a clearcut victory like the first challenge was. There’s a real chance we fail this challenge and maybe that part of their plan?
So what would happen if you let cheaters run amok? Now you can’t tell a story where the community fails, because cheaters can guarantee wins. If you make it so hard cheaters can’t win you’re going to make it completely impossible for the community and that’s just not fun. So what can you do to make it fun for the community? Crack down on cheaters.
I just don’t see another rational reason to have anticheat. Even the real world currency isn’t that useful because it’s mostly for buying armors for cosmetic purposes. There’s really not much to gain from circumventing the real world currency.
unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods
This is the reason I believe. There’s a premium season pass that has some later game unlocks which they probably want to incentivize. That, and there’s a meta-game that depends on the community making concerted efforts to progress the story. I’m assuming that they don’t want a modder to unbalance that.
Yeah, it’s definitely getting difficult to identify the difference in PvE and PvP from a security and financial standpoint in the modern live service landscape. Games that don’t include direct competition still have aspects of them which can be messed up by other people with cheats.
A somewhat similar concept is how easy it is to stop at the space anomaly in NMS and get handed a stack of Starship AI valves that will immediately skip you past early-mid game progression in a lot of gameplay loops. It has nothing to do with paid currency which is why they don’t stop it but the idea is similar I guess.
I think it’s roughly as bad as EAC or Battleye. The big difference is it’s by a less known company.
It rootkits your PC, and some versions have a privelige escalation exploit where an attacker can run any arbitrary code as root.
It rootkits your PC, and some versions have a privelige escalation exploit where an attacker can run any arbitrary code as root.
Hasn’t Steam itself had issues with privilege escalation exploits in the past?
For some reason FOSS bros don’t have any issues with capitalism or security when it comes to Steam, they think Gaben shits gold or something idk. It’s weird. Steam is virtually a monopoly and has had security vulnerabilities in the past but they just plug their ears and ignore it.
Yeah I have 12 and a half hours in the game and most of that has been staring at a black screen. Waiting to see if it’ll load