Back then I played Warcraft 3 ladder games and I hit my skill ceiling quite fast because my micro was simply too bad/slow. I still very much enjoy real time strategy games. Is there any real time strategy game that is played competitively with an active community where micro is not that essential? (Ruling out Star Craft 2.) Besides real time strategy games, what other games are out there being played competitive with an active community and where clicks-per-second are not too important?
Might be outside of what you’re looking for, but have you considered online chess? It’s fun to learn, doesn’t need quick reflexes, and the playerbase is never going to die.
Action game, but World of Warships, maybe? Game is VERY slow and you don’t need reflexes or clicks per second to win, but rather planning and game sense
World of Tanks is similar too. A little faster paced perhaps but doing the right thing in the right place is a 1000% more important than reflexes imo. Never played in clans and it might be different at that level.
Thanks, looks very interesting and like a chance to enhance my horizon and test the waters. :-)
Probably not entirely your wheelhouse but have you considered coop turned based strategy games (or just turn based in general)? Something like Divinity 2 requires strategy and planning, especially on higher difficulties, but they are entirely turn based and can be played in real time in co-op. Alternatively, games like Disciples Liberation which centers around tactocul turn based combat can be absolutely brutal on high difficulty.
It sounds like you might really like auto-battlers, also called “auto-chess” style games. Auto Chess started as a Dota 2 mod, and now Dota has their own called Underlords. League of Legends also has an auto-battler spinoff; it’s called Teamfight Tactics. And don’t sleep on the indie Super Auto Pets. It’s pure fun.
You might like Total Annihilation and its modern descendants, like BAR or Zero K. There’s still some micro depending on the variant, but the focus is much more heavily on macro, along with making the units smarter.
Apart from that, the Civ games are turn-based, but scratch a similar itch as RTS games