Two different games, two different genres. Both critically acclaimed, not available on the same platforms. In fact one isn’t even available for PC, so why are you posting this comment here?
Having played though BG3 a total of 4 times now, it’s way too highly rated. It’s an 80 at best.
Planescape Torment is far better.
This is like seeing a negative steam review with 1.2k hours of playtime.
PS:T is good though, no guff there.
4 times?? Am I just slow? I am still on my first play through and I got the game release weekend…
I was one of the 350 that beat the game in the opening weekend. Just really good at this type of game and had a week off.
If you are taking your time and completing every quest then you can easily get 30 hours out of a play though.
Oh wait, what, 30 hours? It’s not a 100 hour Larian RPG? This might change my stance on it.
Ah that makes sense, I could see experienced players being able to run through the content easily.
Baldur’s Gate 3 is only my second experience with the real time cRPG genre, so I’m definitely in awe of all the other players min-maxing their stats and abilities like it’s nothing lol. I’m having a lot of fun though!
It bums me out that GTAV is anywhere near the top 10, but otherwise I am so happy to see the Top 2 slots going to deep, reactive, old-school-style CRPGs.
I’m conflicted by this, I struggled to like Disco.
My biggest problem with DE was that I was raised on adventure games like Monkey Island and Quest For Glory. Where you weren’t really role playing, but instead clicking through every dialog option just to see what happens. DE isn’t a game like that. Instead it felt like you’re supposed to choose only the dialog that your character would say, and not necessarily go through every single option. The difference between the classic point and click adventure games just doesn’t quite sit right with me for some reason, so I could never quite get into it.
From what I saw, it seems like a really cool game. It just wasn’t 100% for me.
Thank you. I never understood why DE felt so tedious to the point that I was happy and relieved the character got killed by the union workers’ leader (which is very early in the game). But now reading your comment, I finally realise the issue.
I am used to Ace attorney style narratives where I can explore all dialogue options and move on. DE felt tedious because I couldn’t go back after a choice and there are so many of them.
I didn’t realize that Disco Elysium was up there, what a happy surprise. Absolute masterpiece.