Once you hit middle school, the pressure to “fit in” hits. Naturally, this includes games now.

62 points

The real cool people rock vanilla skins.

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32 points

In sea of thieves, the noob skins either mean you’re a total day one noob, or a fucking superpirate who’s flag means death.

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10 points

That goes for quite a few pvp games.

The best camouflage is noob skin, they’ll never know what hit them.

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3 points

Same for Yasuo skins

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17 points

I decided to never make an in game purchase for one of the games I play the most. Only once did some random call me a “poor”, which made me laugh. One the stupider things I’ve heard someone say in that game.

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4 points
*

I don’t care about skins like, at all. And intentionally leave my characters with whatever the defaults are just to show other people how much I don’t care.

But definitely in my younger years wanted whatever was the hot thing at the time. I remember at one point it was yo-yos. And the “TalkBack” from Home Alone. And Furby. And Tomagotchi.

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2 points

You mean the TalkBoy FX. You must not have wanted it as bad as I did.

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37 points

Things were much better back in the good old days when the social pressure to buy lego bricks and action figures was reinforced only by a constant barrage of TV advertising.

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9 points

Saved all my Legos. Repackage them as gifts to my child.

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36 points

I experienced this playing neopets in the early-mid 2000s so it’s not exactly new, but might be more prevalent now

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5 points

The NX store in MapleStory was the hot shit. I remember walking to 711 and spending my saved lunch money change on NX cash.

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3 points

Also holy shit: Club Penguin! This kind of thing has been around forever!

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20 points

Not really any different from my experience around clothing and “ringtones” for your phone. And not different from my parents around clothing which was ridiculously important, much less room for any personal expression than there is today, back then it was with the times / fashion or outdated, no styles or choice existed unless you count sub-cultures which without exception were social outcasts.

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17 points

I think it’s slightly different for a few reasons:

  1. It’s almost completely unregulated. Gatcha games, slot machines, loot boxes, and the like are all literal gambling, yet have mostly skirted gambling laws and other regulations.

  2. The in-game UX is unregulated and is designed to encourage spending and obfuscate costs. Games themselves are designed around maximum addiction. Then they include time-limited items/deals to encourage FOMO. Hell, the only reason Diablo 4 is a live service game is so people who buy skins have a (forced) audience to show off to.

  3. What happens on screens in virtual spaces may not be monitored by parents (or schools) at all, as closely, or as easily. Parents may not even know their child is buying in-game items and skins, or not understand how it’s different from buying games/DLC.

  4. The ads themselves are also mostly unregulated. Children’s TV ads are tightly regulated in a lot of the world, but digital ads have carte blanche to advertise to children directly.

  5. Social media acts as a magnifier, with high-status steamers and other content creators rocking high-priced skins acting as game-specific niche “celebrities”/influencers, and are also completely unregulated.

I worry for my kids that they will face a lot of pressures that just didn’t exist for me in the 80s and 90s.

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5 points

As a parent to a kid smack dab in the middle of this right now I gotta say that while I welcome regulation on 1, 2 and 4 generally, not just for kids, I really and firmly believe parents who allow their kids to buy whatever they want in game (i.e. gift in game currency and leaves it at that) are horrendously lazy. And I have an analogy for that as well.

Back in my day what happened when kids got unsupervised cash was at best candy instead of lunch in school and at worst alcohol or cigarettes. Back in my parents time it was basically, due to before mentioned conformity, only cigarettes as the only possible outcome.

As such I really feel loot boxes is decidedly better than cigarettes and alcohol while being tied with candy for lunch.

3 is just a parental issue. It’s the same as not knowing where your kid is and who he’s playing/interacting with.

5 is a big societal issue right now. Social media is really fucking with not just kids but virtually all of us. Me being here is largely a way to combat my own unhealthy relationship to social media. We’re extremely social creatures at our core and social media manipulates us in ways we have little chance of resisting with mindful consumption. It’s cigarettes as they were back in the early 1900s.

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5 points

I think most interesting thing about this discussion thread is that some of the trends back then are talked about like it was in the past. But, stuff like clothing, using allowance for candy or at worst cigarettes, etc is still something that all kids are still undergoing. It’s just the same stuff older people went through, but with social media and increased digital engagement and public exposure on top of that. So doesn’t seem like much has changed, but that now there is even more stuff than before to also juggle.

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17 points

“Now” man I had this 15 years ago or something in battlefield heroes

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2 points

I miss bfh so much

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Gaming

!gaming@beehaw.org

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From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


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