42 points

Gnome is a big reason I switched fully to linux

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21 points

I was already full Linux, but gnome is the reason I stopped messing with window managers and maybe large 4k monitors.

It finally hit enough of ‘just works’ and customizability to use my standard workflow.

The only thing I want that I don’t have right now is horizontal monitor splits for vertical monitors.

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2 points

The only thing I want that I don’t have right now is horizontal monitor splits for vertical monitors.

You can do that with this shell extension (which is the upstream of Ubuntu’s “gnome-shell-extension-tiling-assistant” package, which on Ubuntu is installed by default and called “Ubuntu Tiling Assistant” in the GNOME Extension manager).

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1 point

ubuntu has that feature, i think its from a tiling extension, you may want to look it up.

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6 points

Funny I feel like a lot of people said that about the multiple desktop cube that is finally coming back to plasma.

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2 points

Gnome especially Mutter is a big reason why I waited for so long to make the full switch.

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25 points

Looks like a boring update but being boring is kinda the thing I appreciate in GNOME. It’s all about expectations.

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4 points

Gnome 40 was not a boring update! :)

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2 points

the couple of releases after were also pretty cool

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24 points

While most changes (file manager improvements, etc.) are cool to have and are just improvements to the overall experience, what’s up with the “fractional scaling and Mutter improvements”?

Why does nobody explain them more? At least for me, fractional scaling is the first thing that comes to my mind when thinking about what Gnome needs the most.
And performance improvements are also good to hear, but in which aspect? Triple dynamic buffering?

Does anyone have further information?

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18 points

I believe the explanation is “it’s hard, it’s being worked on, but it will take some time until all the pieces are in place”, and they’re not going to hold off releases until it is.

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13 points
This release changes the ngl renderer to be the default renderer.

The intent of this change is to get wider testing and verify that
the new renderers are production-ready. If significant problems
show up, we will revert this change for 4.14.

You can still override the renderer choice using the GSK_RENDERER
environment variable.

Since ngl can handle fractional scaling much better than the old gl
renderer, we allow fractional scaling by default with gl now. If you
are using the old gl renderer (e.g. because your system is limited to
GLES2), you can disable fractional scaling by setting the GDK_DEBUG
environment variable to include the gl-no-fractional key.

This is what I’ve found here

This submitted article is far from a comprehensive changelog, and kinda glosses over some stuff, as you say.

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0 points
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4 points

Yeah, but it sucks. Most XWayland-apps are blurry. So, I have the choice between not being able to read something because of my screen resolution at 100% scale, or activating fractional scaling and having half of my apps blurry.

There was the talk about font scaling a while ago, where UI elements also scale with the font size. Has something happened there?

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4 points

I think the blurry of XWayland apps won’t be solved in this release, there were some news that may be combined with the settings and make Xwayland apps to be able to scale themselves like in KDE, if I understood it correctly

https://thisweek.gnome.org/posts/2024/02/twig-136/

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-6 points

Yeah but new wallpaper! Between this and Plasma 6 I’m having a hard time choosing based on all these new wallpapers.

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19 points

Man I really want to see that VRR patch merged in, even if it still takes a flag to turn on.

With KDE having VRR and now HDR it feels like the choice you have to make if you are gaming on Linux. I prefer Gnome generally so I would like to see them catch up.

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6 points

I switched to KDE because of this. I miss GNOME dearly. I despise KDE’s design choices. But right now, it’s better for gaming.

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0 points

Differently from GNOME, you can actively participate in KDE’s design choices. Usually they are made by a small bunch of people who are open to feedback.

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2 points

Not gonna lie, I’ve submitted tiny feature requests to the dev team for Cinnamon and Mate before. One or two of them got implemented, and I was so … happy? proud? idk

I was such a cool feeling though. Being able to participate is very underrated.

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1 point
*

I would love to, but with two jobs and two small kids, I barely get any free time. But I’ll consider it. Is there any UX/UI focused working group?

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2 points
*

I have good news my friend. The vrr patch was just merged into 46 beta as an experimental feature.

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1 point

I saw, very exciting!

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2 points

Glad.im not alone in this.

I use Gnome on the laptop and KDE on the gaming computer.

But I also dock the laptop, and gnomes workflow is still amazingly intuitive with keyboard and mouse.

It also handles HiDPI better than anything else I’ve used even windows and Mac. Truly remarkable.

But I use KDE for gaming because I want vrr and can use HDR.

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17 points

Ok, the change for the date format in file manager is huge!

They refused to implement it for years

And I think that was my biggest gripe with gnome.

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7 points
*

Like me, that user wants to use ISO-8601 format for dates.

I didn’t see that option in the screenshot. Anyone know if that’s possible in this Beta?

https://m.xkcd.com/1179/

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4 points

Holy cow, over a decade!

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3 points

Something something filepicker thumbnails. I’m a fan and daily user of GNOME but it has its issues.

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4 points

Nautilus in general is my biggest gripe with Gnome. I despise it so much that I’m willing to abandon ship to KDE when Plasma 6 reaches my distro.

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1 point

Gnome devs are just built different.

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