Playing a lot of Brotato (just got addicted) and Olli Olli World (I love me a good skateboarding game and bonus points for the styling).
I do want to put more time into You Suck at Parking. It’s a fun little puzzle driving game.
Art of Rally is also cool if I just want to relax
So I started (and finished…ish) Hollow Knight. I got the first ending and I was planning on going back for the true ending but now I’m a little out of it, I’m actually not sure I want to go back in and experience the game at its most difficult. I had a real good time, but the difficulty spike is supposed to be pretty huge and that’s not why I went to that game.
Also been playing Death Must Die which is a Hades-meets-Vampire-Survivor game. It’s in early access but it’s absolutely hitting the right spot. I’m probably going to jump off for now though, I don’t want to exhaust my time with the game before it’s out.
Finally, I’ve just picked up the poker game that everyone is currently playing (I can’t remember the name) called Baletro…maybe
And Deep Rock Galactic: Survivors because apparently I like these Auto-shooter things.
I was bully on it from the demo. But it’s gotten old pretty fast. It has an item saturation problem and lack of deck forging tools, I think. When I learned the decks you unlock aren’t anything crazy or fun, just regular decks with new start conditions, I lost a lot of steam. Not leaving it behind, but my drive to play it isn’t as high.
I felt exactly the same about Hollow Knight. I’m worried Silksong (whenever it comes out) will lean even more into the difficulty of late-game HK.
Now don’t get me wrong, I may yet go back to it. What I’ve read though…isn’t exactly selling it. Celeste level platforming and a bucket load of boss fights that are significantly harder than what I faced in the main story…
Im a sucker for those hard games, I’ve beaten Cuphead twice, finished Sekiro and Elden Ring…but I’m not sure I want the same things from Hollow Knight you know?
Ocarina of Time, for the very first time, via Ship of Harkinian. Just completed the Forest Temple and having a great time! And since it’s Linux native it plays exceptionally well.
Oh that’s cool, I hadn’t heard of that project before.
I’ve played Ocarina of Time, but never played through Majora’s Mask. I’m really interested to try that when they come out with support for it.
Finally picked up Dead Cells from the current sale. I play a lot of roguelikes/lites but never been much into Castlevania type stuff so started out skeptical. But a few hours into it I find myself enjoying it more and more. It feels good to get better at it which is a key ingredient for great games.
The game is perfect for the deck, gentle on the battery, works great at the screen resolution, excellent controller support.
Last Epoch - on a gen 1 SD it runs great. Set for 40 fps, medium details, about 2 hours of battery life. Levelling my first character, a Falconer. It’s an offline char for now because of the server issues, but it’s fine, since I’m not planning multiplayer anytime soon, first I want to enjoy the story and learn all the mechanics without distractions.
The game is really good, and looks beautiful. Maybe the only negative is the default controller layout is not perfect, but nothing critical. With a little fine tuning it works like a charm.
Mapped the back button for the minimap, show/hide loot, inventory and one for instant sell (Shift + left click).
Changed the right touch pad as mouse + left click for menus.
Set the left touchpad to work as a D-pad so I have 4 additional buttons there. So far left-right is the map zoom and up is the loot filter, down is the skills menu, but I’m thinking of making it into a virtual menu to include more stuff.
I’m really interested in picking up Last Epoch, but waiting to finish the new Like a Dragon before picking up any more large games.
My understanding is that the game has both online and offline modes, but that the save files aren’t transferable so that I would have to stick to online mode if I ever wanted to play with friends. I know you’ve said you’re playing mostly offline mode for now, but have you gotten a chance to see how well online mode handles disconnects from putting the deck to sleep?
I was interested in getting D4, but anytime I put the deck to sleep (which is frequently, I have young kids) it would completely close the game and require relaunching it. After relaunching I would find myself back at the start of my current area, making for a lot of retracing my steps. In comparison, Honkai Star Rail (which is also always online) just makes me wait 30s for the game to reconnect to the server before I can start playing again. I found the short wait for HSR to reconnect was fine, but D4’s handling of disconnects completely killed my interest in the game. I’m really curious how Last Epoch handles disconnects and if it’s closer to HSR or D4.
Online mode seems closer to the worst, with a screen to kick you back to the main menu.
Once back at the main menu, due to the way all travel resets areas, you’re likely to have lost progress since the last gate. You’ll retain items and XP, but lose map reveal and have to run through the areas again.