9 points

The coolest piece of tech I’ve ever experienced by a large margin. The potential is endless.

But the people actually wearing it in public are crazy.

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6 points

The people wearing it in public are mostly attention seekers and YouTubers. There is no use case for walking down the street with it on because it doesn’t work that way. You need to be stationary.

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2 points
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22 points

What would you use it for? Honest question.

I can’t see using it for work. Writing a long email with an onscreen keyboard is not realistic.

It doesn’t really play games.

So it’s for watching YouTube on your face? I have a TV and couch that do that, and a phone in my pocket 24/7 that will do that. I honestly can’t figure out the use case.

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13 points
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Today? Building stuff. The app ecosystem isn’t there for casual audiences yet, because devs need their hands on it to do most stuff that utilizes what it can do. You can’t build much more than the basics using a phone to test.

You don’t have to use an on screen keyboard. It supports Bluetooth mouse and keyboard perfectly fine. The bigger restriction is the number of windows to me, but there are ways to make that work.

Interacting with and laying out information in 3D space is just different from doing it on a 2D display. Our brain understands 3D space intuitively in a pretty deep way. There would be some level of “OK, I turned my MacBook display in bed into a 500 foot screen next to a waterfall”, and stuff like the demo 3D videos of animals were super immersive. I did feel like I could reach out and touch them.

But I want to build out the books in my personal collection into a 3D library with shelves to browse. I want to see stuff I’m modeling in actual 3D instead of one 2D angle at a time I have to manipulate to get different perspectives on. I want to plan out a room layout by standing in the middle of the room and virtually dragging things around. I’m just spitballing a couple of the first things that come to mind, but AR Kit is powerful and capable of all of that with relative ease. I can think of countless other “small” things that change the experience compared to doing stuff on a monitor pretty significantly. I don’t think it’s that different to people saying “you can do whatever on a computer” when iPhones or iPads came out. Sure, but as it gets into more hands and more people are able to build apps for it, people will come up with all kinds of uses that fundamentally feel different even if the same core thing can be done on existing hardware.

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1 point

You da MVP! Thanks for sharing your experience.

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10 points

Ok cool, if I may take a swing at summarizing what you said?

What you are really talking about are the potential applications of AR (Augmented Reality), which I will totally agree with, that is a future state that is coming, unfortunately those apps mostly don’t exist for the consumer space yet, but they will.

The apple headset being the first commercially available headset that does AR well.

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2 points

Whatever app starts to be compelling, may even be your house.

Imagine all your ebooks on a shelf like a library, your music on a cd rack, and you can browse them almost like physically. Imagine working outside with a view of the ocean you don’t have. Imagine porn being going into a virtual room with specific lighting and music. Heck, imagine sitting on the toilet and have your tiny, moldy, outdated bathroom appear to be a vast Roman bathhouse, or that outhouse on the edge of a cliff

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2 points

If you’re doing any writing on it that’s beyond a quick text or search, you’d either use dictation or a connected MacBook’s keyboard, or a connected wireless keyboard. The pass-through is so clear and lag free that you can just look at the physical keyboard if you need to / can’t touch type.

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4 points
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I can think a couple of uses like working on my motorcycle with the service manual floating above it, and getting reference pictures or line art to trace while drawing. In the future maybe having AR features to learn playing guitar or drums. All niche cases, and certainly not worth 3500 for it.

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1 point
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How big is your TV? Smaller than 1200 inches I’m guessing? How portable is it? Good luck carrying a building sized TV in your backpack.

Vision Pro is too expensive for me but I totally get the attraction for TV alone. Some people spend a lot more on a worse viewing experience.

More compelling content and software use cases will follow. As good as a movie theatre is - it’s still not 3D. Even if you wear glasses the fact they send the same image no matter where you are in the room or where your head is turned makes it basically 2.5D.

Cheaper/better hardware will come too.

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1 point

I’m not at all a soccer fan, but the soccer demo was fucking impressive. If they had that coverage of the NFL (and the pricing of that service wasn’t also obscene), I would find it even harder to resist.

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5 points

Are you commenting on 3d headsets in general or specifically Apple’s? Have you used other ones before?

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7 points

Yes, I’ve used many others.

None of them are remotely comparable to the Vision Pro. Everything else with passthrough is terrible with very noticeable lag and awful quality. And the difference in resolution completely changes the utility. Text on other headsets is brutal.

For gaming any headset is super cool. A full world like Skyrim in VR is mind blowing. But passthrough and real resolution change what you can do.

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11 points

They identify people in public that should probably be robbed. So they’re useful for that I suppose.

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3 points

I’m very interested in the “floating giant 4K screens” part, especially paired with a tiny MacBook Air, and some other uses seem fun. Real uses of AR passthru can be amazing, tagging everything around you with information. At $3500, it’s half the price of a single XDR display.

But I’m waiting for gen 2 or later, there’s no way the current weight & battery life are usable for my needs. It’s a dev kit right now, and while I’m an iOS dev sometimes, it’s too small a market to be profitable for me.

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3 points

It’s the first expensive iteration of something that could become viable if costs come down as production scales up.

In fairness to Apple, it’s a powerful device and is the sort of device VR manufacturers are trying to converging towards. Their’s is an all in one unit, with powerful on board processing so it gives high quality VR without tethering. It also has a lot of sensors built in, both negating the need for external sensors and hand control devices.

Compare that to other high end VR, and the competition remains high end tethered devices such as the Valve Index which is an expensive headset, limited to a room with sensors, tethered to a decent gaming PC, and requiring hand controllers to interact with the world. At the other end you have cheaper all-in-one devices like the Quest 2 which try to do what the Vision Pro does to an extent but are too limited techwise due to the price point they’re targetting.

A valve index is about £1k, and a decent gaming PC is about £1-2k depending on how high end you go. The Vision Pro is £2.7k ($3.5k, but pre-tax); more expensive and perhaps offering less than the PC would beyond VR but still not crazy far away numbers wise. And it is offering a paradigm shift towards how VR is likely to be in the future.

All the stuff about it being a “new” device type (“spatial computing”) is marketing nonsense - this is an AR/VR headset but it is one that’s ahead of it’s time as an expensive gamble by Apple to take a stake in the future. Expect a Vision Pro 2 in the next year or two with similar power but a lower price, but also I’d expect other manufacturers such as Meta and Valve to be converging on the same type of device from the other direction. But I’d honestly expect it to be more like 5+ years before such devices with similar specs to the Vision Pro are mass market and “affordable”. Like, £3k for a headset would be a no to me; but £1.5k for something that did that… that’d be expensive but getting into an affordable luxury for me. And is they were convincing around some of the “spatial computing” type productivity apps missing from game centred VR being a UIP, then it’s more like considering a new lap top and a £1.5-2k devices starts becoming a real consideration.

And as an expensive gamble it seems to be paying off. Supposedly 200,000 sold so far at $3.5k a pop - thats $700m in revenue. Even if it’s not massively profitable per device, thats a good user base for such an expensive product and hints this could be something that does well as the price comes down. This is well away from mass market appeal, but I can see a trajectory where this becomes affordable as a luxury computing device first before eventually becoming mass market.

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4 points

I agree with this whole description, but this actually makes me less likely to buy in the near term.

I had been tempted to splurge a couple $100+ for a novelty device that not many people have, but now they’re getting serious. I’m not paying Apple’s current price but after reading what it can do, I’m no longer tempted for a cheap novelty headset. I’ll be following this tech much more closely, and we’ll see based on what apps are available when Apple’s second or third generation comes out

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I don’t think about them at all to be honest. Total disinterest.

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