Title. Friend group and I play regularly but most of us are bad at the role playing part of it to the point where it’s hard to tell when the player or the character are speaking in some scenes. Conversations are stiff. We can’t use too heavily modified voices because we’re playing remotely. My character is about to die (probably!) so help me pick a character or trait of my new character that someone not comfortable roleplaying can stick to without feeling weird about it!
3rd person caveman/toddler speech
Grog lift big thing!
My suggestion is to avoid any cringey back story. Seems like all characters have some edgy drama they center on. Instead, have a really boring backstory like you’re a retiree who is just looking to pass the time. Something you can kinda chuckle at to break the tension with having to roleplay.
Or, if you have to have an elaborate backstory here is one I’ve used: your character’s mind broke after whatever happened (like old age) and they believe they have made a pact granting them warlock powers. They don’t have those powers and are just going batty, so just work it out with the dm where you “cast” hexblade but just do a normal attack. So you’re just a fighter really but you’ll be pretending you aren’t with the other players.
I have a guy in my group who is unashamedly a power gamer (which is fine by me, he still will participate in all pillars of play; he just always prioritizes mechanical power). His PCs consistently have some edgy loner backstory. I honestly think it’s because he doesn’t prioritize backstory when creating characters, instead trying to come up with a backstory which justifies all of the mechanical things he wants his character to have. The thing is, I’ve seen him RP fun or interesting character ideas for like one-shots, but for longer campaigns he always reverts to the safety blanket of an edgelord.
Recently he was rolling up a new character, and after he gave me the character sheet, it inevitably had some edgy loner backstory where the only details were things that explained his class, background, and proficiencies. So I politely suggested we workshop the backstory under the guise of working in some details relevant to the campaign. What I then did was talk him through his character’s whole backstory from childhood through to adulthood giving him an opportunity to think through the backstory one step at a time, occasionally prompting what might be choices his character would’ve had to make at different points in his life.
The result of this was that he actually had to think about his character’s backstory and it ended up being a way more interesting character concept.
Lots of great tips here, but one that works pretty well for my group, is to think of myself less as an actor playing a character, and more like a narrator. Which is to say, I’ll often describe the actions and/or thought process of my character before saying what I think they’ll say (in my normal voice).
This is easiest for mages since cantrips like Prestidigitation become powerful roleplaying tools, but even something like holding a Fire Bolt in the air over the person you’re trying to intimidate can have an interesting affect on the mood of the scene.
Your comment made me realise that this was a key part of my development as a roleplayer - I played a Kenku for a small campaign and I had decided to lean into the mimicry aspect of Kenkus and build myself a phrasebook over the course of the campaign.
This meant that there were many times that I wanted to say something, but the words I had at my disposal either weren’t quite right or not there at all. If I wanted to express my character properly, I needed to describe body language and actions more.
I’ve only done a little time as a DM, but myself and all of my players were diversly nuerodivergent.
Some of them just did not have a performative bone in their body and I considered making or buying some kind of button that simply lights up while holding it down, as a visual indicator that they’re speaking as their character.
Probably not for everyone, but seemed helpful to a couple of people.
I can’t speak to the neurological state of my last group, but we had a lot of people new to TTRPGs, so we had similar issues.
We house ruled that making a gesture over your head meant it was OOC.
This was to help separate thinking outloud as a player, from something involving the character. It had become an issue for one of our players with a low int score, lol.
There’s always a Vow of Silence, more facial expressions and gesticulating than funny voices.