““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””

The quest design team being overbooked and not having time certainly explains a lot.

7 points

if you gave me 30 seconds to design a final quest for a video game, I could come up with something better than “you float around the room and you have to touch the right star a dozen times but you move really slowly and we don’t bother explaining it to you the first time”.

permalink
report
reply
6 points

man, I spent so long trying to figure out that first power chamber whatever thing thats never explained. I was expecting some brilliant reveal about the origins of the galaxy and life in it or something.

but nope.

useless not-magic.

permalink
report
parent
reply
25 points

You’d think that the main quest line was one of the very first things that they’d design. Like, before they even started coding. Not something they’d rush at the very end of development.

permalink
report
reply

so it would have a satisfying final quest

Satisfying to whom? 🤨

The most interesting thing in Starfield is tied to RNG that affects NG+. You might not even get one of those alternative universes though. You may need to play through 2 or 3 times before it happens. And it’s not worth it because at the end of the day, it’s a whole lotta boring exposition and overused tropes just to see an amusing gag maybe.

permalink
report
reply
39 points

Jesus people give this Bethesda company a break, they’re a brand new indie company. They have like 3 employees and this is their first game, it’s not like they have decades of experience to judge how much time designing a story could take or what issues might pop up. That’s shit you’d expect from a AAA company.

permalink
report
reply
9 points

I thought the ending was interesting until I played through it. It just reinforced how pointless the whole story was. Maybe it had good intentions, I can see that on paper, but it made me question why I wasted my time if none of my decisions mattered anyways. We play games to be entertained and escape reality, not to reinforce what we already know. Most of what we do doesn’t matter in the grand scheme of things.

permalink
report
reply

Starfield

!starfield@lemmy.zip

Create post

Welcome to the Starfield community on Lemmy.zip!

  • Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)

Helpful links:

Spoiler policy:

  • No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
  • Add [Spoilers] to your title if there will be untagged spoilers in the post.
  • Game mechanics and general discoveries (ship parts, weapons, etc) don’t need a spoiler tag.
  • Details about questlines and other story related content are spoilers. Use your best judgement!

Post & comment spoiler syntax:

::: spoiler 
<spoiler here>
:::

Community stats

  • 37

    Monthly active users

  • 393

    Posts

  • 4.2K

    Comments

Community moderators