Admittedly, most of the “Mostly Negative” Steam reviews seem to be reacting to the fact they exist at all, without considering whether they’re actually critical to your progress in the game or not (for clarity, they are not).
I didn’t know we were only allowed to write reviews based on things critical to your progress. I didn’t know how many companions you have or what your character looks like weren’t critical. I bet if we searched even a little we’d find a RockPaperShotgun review of “non critical” game features.
What horseshit.
From what I heard it costs $2 to change your characters appearance. I watched moist criticals video on it kept crashing.
Admittedly, most of the “Mostly Negative” Steam reviews seem to be reacting to the fact they exist at all, without considering whether they’re actually critical to your progress in the game or not (for clarity, they are not).
You can walk from the start of the game at the beginning of the hallway, to the end of the game at the end of the hallway, entirely unobstructed by MTX!
The fact that the two-dozen doors on either side of the hallway, containing entire worlds of content, are locked has no negative impact on your ability to enjoy the game that was never marketed as a hallway simulator.
Sure, it’s not perfect, but you don’t have to focus on little details like a drama queen. Don’t let perfect be the enemy of good.
I love how in your example “perfect” is not having moneygrubbing microtransactions and the “good” compromise we’re supposed to accept is the microtransactions the chose to put in for no purpose other than money
I was being sarcastic right until the final period mark.
I would never say those phrases in any sort of seriousness, and I do not recommend that you support any type of MTX.
However I’m honoured that you recognize my mocking as an actual personality type that we all have to deal with. I thought maybe I had laid it on a bit too thick.
“how many companions you have”
??? Renting companions of your level has always been free, they only cost rift crystals if they are higher than you. Killing strong monsters and getting your pawn rented give plenty resources.
The character creation tome is easy to get, idk what to tell you.
If you want to throw horseshit to a wall, not this one please. If you had played the game you wouldn’t have even mentioned half of what you did.
“They only cost rift crystals if they’re a higher level than you”
Ah yes this is additional value and content that you should pay money for, right? It’s not core gameplay to recruit companions regardless of their level like in almost every fucking game I’ve ever played right?
Imagine licking boot so hard that you actually believe this
Rift crystals are earned by playing just like the first game. Their only purpose is to hire higher level pawns, but you earn them when people pay for your pawn or you complete their quests. It’s part of the interplay of players exchange pawns.
Recent Capcom games have all done this where it’s a great game and right on release they stuff a bunch of micro transactions in for in-game currency but you would have to be an absolute chud to buy any of it because it’s so trivial to earn.
DMCV did the same thing with trying to sell red orbs, the primary upgrade currency, but if you didn’t see people complain about it online, you wouldn’t even notice it in game.
They are ticking a checkbox for the suits.
Rift crystals are an in game currency, you don’t need to pay money for it! I’ve been recruiting companions 1-4 lvls above me all the time, I’m lvls 30 now, with the in game currency. The higher the pawn is you get less exp so it’s not something that you should do anyway.
Imagine thinking that renting a LVL 200 companion is core gameplay. Geez…
This game is an improvement over the first one in almost all sides, with great content. It’s stupid reading all this takes from people that clearly have not played it, let alone the original.
And before you mention the eternal ferrystone from the original, that came with the expansion, not the release.
Even if you don’t play mobile games, this is a good read: https://www.darkpattern.games/
You’re not supposed to actually know anything about the game here. This is purely a thread for circlejrrking based off of what YouTubers said
Full price games with microtransactions are negative, end of story. Everybody saying otherwise grew up after they where implemented in every other game so they don’t know better.
They got trained, like animals, to swallow that shit.
I get what they mean. A lot of the MTX seems to be items that you genuinely would find very readily in the game. Paying simply gives you a type of “very easy” mode if you’re for some reason inclined.
It’s a…. Strange decision, as it makes the game look bad. But by all accounts it doesn’t really impact the gameplay of the game. It’s just like giving you the option buy Phoenix Downs in Final Fantasy with real money. You… can. You really don’t need to, 98% of players won’t.
It’s goofy more than anything. I guess I’d rather have it rather than day 1 expansion packs like Mass Effect had.
I love how certain consumers seems to have trained away their gag reflex.
The thing is they made these features as part of the core gameplay then charged for them. It isn’t like you’re paying for a boost or game mode or special companion or something. You’re given the option to earn these features through playing a single player game or pay money and get them faster.
Literally carving out chunks of the base game and offering them up for money as if it is added value. The only value is saving time IN A SINGLE PLAYER GAME. If your single player game has elements that are so tedious or cumbersome that people will literally PAY MORE MONEY to get them on their terms you purposefully built a worse game than you could have.
Especially ones like Minotaur who just started commenting on Lemmy 3 days ago…
What timing.
Edit: don’t forget that sometimes people post in defederated instances and sometimes app developers for your lemmy app are so behind that shit isn’t even loading for you properly anymore
I saw this same thing with games like Dead Space 3. They included a cash shop, very likely hard-pushed by some asinine executive. But, you could tell by playing the game, the majority of developers likely tested with that feature off. Was it a fun game? No, but resource starvation was not the reason for that.
Basically it feels like the hands trying to microtransact for singleplayer games are not the same as the ones designing those games to begin with. It still deserves negative attention, just nuance.
Gamers throw a fit when content is locked behind a paywall because it is somehow unfair. Gamers are currently throwing a fit about content not being locked behind a paywall because that is also somehow unfair. Does that make sense to you?
It seems to me that this publisher heard the complaints about the way microtransactions were being implemented and decided to give people what they were asking for and now they’re getting crucified for it. Gamers got what they wanted. If that wasn’t what they really wanted they should have been asking for something else.
Uh fast travel and character appearance change? This isn’t some extra health potions. They’ve carved off part of the UI.
The microtransactions are bad enough, but the fact that none of these were present in the build given to reviewers just makes it worse. I mean people would still be complaining about them, but I don’t think the backlash would be as bad if Capcom had made it clear from the start that the game was going to be riddled with microtransactions.
Any reviews released in the first week of a game should be taken with a grain of salt and any reviews released on or before launch day should be completely discarded.
With all the ‘day one’ patches games have, reviewers should be playing the game from launch, on the same version as everyone else. If they have any integrity.
If they have any integrity
Haaahahahaha
Sorry, not laughing at you, the idea of game journalism having any integrity. That said, it’s likely an issue with editors pandering to their CEO or other boss, but still.
Appreciate you giving credit where credit is due. It is 100% corporate greed.
Wouldn’t that mean the reviewers were starved for fast travel, and would have thus complained about it? That seems to be the narrative a lot of people are suggesting - that the DLC makes the game playable.
Unless I’m misunderstanding and reviewers got infinite fast travel.
From what I understand, fast travel isn’t locked behind microtransactions, despite some claims I’ve seen. You can buy an item that you can place that lets you teleport back to that point, kind of like fast traveling to a map marker. These items are available in game along with fixed fast travel points between major cities. So the reviewers would have had access to fast travel they just wouldn’t have been able to use real money buy them whenever they needed them.
Feels a bit like if they had DLC for ammo in a Resident Evil game. The design of those games is very clearly intended to be around partial ammo starvation, to get you to aim better, choose varying weapons, and sometimes run away. But, I can imagine a small team of publishers deciding “People want ammo? Let’s let them buy it!” It’d be very easy for players to presume the base game has been made worse as a whole, and that opinion will become hard to quantify - unless very nuanced reviewers can just pretend the DLC doesn’t exist.
Not only isn’t it locked behind DLC, it’s incredibly cheap, and unlike a lot of titles will take you to places you haven’t even been yet. I’m talking about the ox carts, of course. Not only that, ferrystones are available for only 10k (money is relatively easy to come by). What exactly does the store have in it that is required, or even kinda necessary for convenience?
We are back to the arcade era where you had to put in more coins to get lives and the games are intensionally hard and unfair to get more coins.
This is what I was afraid of 15 years ago. I couldn’t tell you the last time I bought a AAA game. This release is so disgusting.
They expect you to spend $60 on a game plus microtransactions?
I put away 50 to 100+ hours into games that cost me $15. Why doesn’t everybody else do this? Does high-end 3D graphics actually matter that much to people?
$70 nowadays.
Get fucked Capcom. Can always dig through backlog until it’s reasonably priced and not a buggy mess.
Japanese company and poor business decisions are a match made in heaven. After success its almost like they race to shoot themselves in the foot.
I’d give it a zero out of ten just for being an RPG with a single save slot. They failed at the starting line. The got the core of RPGs completely wrong. Taking a shit on it with MTX seems like this was deliberate self sabotage